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Abjuration School: Difference between revisions
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* '''Abjuration Savant:''' Halves the cost to learn [[:Category:Abjuration Spells|Abjuration spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level. | * '''Abjuration Savant:''' Halves the cost to learn [[:Category:Abjuration Spells|Abjuration spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level. | ||
* [[File:Arcane Ward Icon 64px.png|frameless|upright=0.1|Arcane Ward]] '''Arcane Ward:''' | * [[File:Arcane Ward Icon 64px.png|frameless|upright=0.1|Arcane Ward]] '''Arcane Ward:''' The residual magic of your spells forms a ward around you that protects you from harm. Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level. Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1. After each [[Long Rest]], the ward's intensity resets, and becomes the same as your Wizard level. | ||
=== Level 6 === | === Level 6 === | ||
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== Notes and Trivia == | == Notes and Trivia == | ||
* | * This implementation of '''Arcane Ward''' is [[D&D 5e Rule Changes|different from that of DnD 5E]]: | ||
** In 5E, the | ** In 5E, the ward has a pool of its own [[Hit Points]] that blocks damage, with any overflow going to the protected target. | ||