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Akabi: Difference between revisions

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124 bytes added ,  11 November
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Added combat-relevant skills to infobox
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m (Added combat-relevant skills to infobox)
 
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| cha = 16
| cha = 16


| athletics = 6
| acrobatics = 1
| perception = 2
| resistances = Fire resistance full, Thunder immunity, Lightning immunity
| resistances = Fire resistance full, Thunder immunity, Lightning immunity
| passives = Opportunity Attack
| passives = Opportunity Attack
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== Involvement ==
== Involvement ==
When approached, Akabi will invite the party to participate and Spin the Wheel for 500 gold, loudly promoting the allure of winning the jackpot. Akabi magically rigs his game, guaranteeing that participants will only ever get one of the sixteen largely useless [[Akabi#Consolation Prizes|consolation prizes]], unless the party manages to cheat the djinn himself.
When approached, Akabi will invite the party to participate and Spin the Wheel for 500 gold, loudly promoting the allure of winning the jackpot. Akabi magically rigs his game, guaranteeing that participants will only ever get one of the sixteen largely useless [[Akabi#Consolation prizes|consolation prizes]], unless the party manages to cheat the djinn himself.


=== Winning the jackpot ===
=== Winning the jackpot ===
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* {{MdRarityItem|Reverse Rain Cloak}} makes the wearer permanently {{cond|Wet}} while worn. This condition grants immunity to {{cond|Burning}}, [[Damage Types|Resistance]] to fire damage, but [[Vulnerable|Vulnerability]] to cold and lightning damage. The wearer will also have their accumulated blood and dirt washed away upon equipping due to the Wet condition.
* {{MdRarityItem|Reverse Rain Cloak}} makes the wearer permanently {{cond|Wet}} while worn. This condition grants immunity to {{cond|Burning}}, [[Damage Types|Resistance]] to fire damage, but [[Vulnerable|Vulnerability]] to cold and lightning damage. The wearer will also have their accumulated blood and dirt washed away upon equipping due to the Wet condition.
** {{MdRarityItem|Wavemother's Cloak}} is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.
** {{MdRarityItem|Wavemother's Cloak}} is a lesser version of this item, giving an analogous set of elemental resistances only until damage is taken on a turn.
* {{MdRarityItem|Staff of a Mumbling Wizard}}, when equipped, gives the user a 100% hit chance {{SAI|Fire Bolt}} cantrip. It has a 5% chance of instead spawning a {{SAI|Fireball}} centered on the target with every use of the cantrip. Pairs well with the Reverse Rain Cloak.
* {{MdRarityItem|Staff of a Mumbling Wizard}}, when equipped, gives the user a cantrip similar to {{SAI|Fire Bolt}}, except it does not scale with the caster's level and always deals 1d10 damage. It has a 5% chance of instead spawning a {{SAI|Fireball}} centered on the target with every use of the cantrip. Pairs well with the Reverse Rain Cloak.
* {{MdRarityItem|Unlucky Thief's Gloves}} provides a +2 bonus to [[Sleight of Hand]] checks, and adds a piece of {{MdRarityItem|Charcoal}} to the wearer's inventory for each item they steal.  
* {{MdRarityItem|Unlucky Thief's Gloves}} provides a +2 bonus to [[Sleight of Hand]] checks, and adds a piece of {{MdRarityItem|Charcoal}} to the wearer's inventory for each item they steal.  
** While the description of this item intends for the charcoal to be a punishment, the charcoal can be sold for a small profit.
** While the description of this item intends for the charcoal to be a punishment, the charcoal can be sold for a small profit.

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