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Bugthimble: Difference between revisions

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110 bytes removed ,  10 October
Added dialogue options
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(Added dialogue options)
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==Involvement==
==Involvement==
Passing a successful Deception check grants an inspiration point (Grave Prospector) to characters with the [[Charlatan]] background, after which Bugthimble will leave and bar the player from gaining [[Kurwin's Cauteriser]].
When the party digs up the Dirt Mound, Bugthimble will pop out, telling the party to get their hands off his 'crate' which he found first. The party can respond a number of different ways:


Initially, there are four dialog options: two responses without rolls, an intimidation option using [[Nine-Fingers Keene|Nine-Fingers]] as a threat (DC 18), and a deception option (DC 25). Successful deception makes Bugthimble leave (disappear). Successfully using the Nine-Fingers intimidation leads to the option to leave dialog or Intimidate again (DC 25) to get a reward. The second successful intimidation makes Bugthimble attack the speaker once and disappear, dropping Kurwin's Cauterizer.
Bugthimble flees:
* {{Dialogue option|Thank goodness. You can keep it.}}
** {{Dialogue option|Oh, just... y'know, ''the curse''.|roll=Deception|dc=15}}
** {{Dialogue option|This 'crate' was promised to Nine-Fingers. You don't want to steal from her, do you?|roll=Intimidation|dc=18}}
* {{Dialogue option|Hand it over or I'll bury you in that hole, kobold.|roll=Intimidation|dc=25}}
* {{Dialogue option|You'd take this from a dragon kin? Despite our shared blood?|tags=Dragonborn}}
* {{Dialogue option|The magic of dragons flows in my veins, kobold. Do not test me.|tags=Draconic Bloodline}}


Using either of the first two dialog options opens up an alternate intimidation (DC 25). If the character is a [[Draconic Bloodline|draconic bloodline]] [[sorcerer]], an additional intimidation option opens up and is an automatic success if you take it. Success on either one makes Bugthimble leave without dropping anything. When playing as a [[The Dark Urge|Dark Urge]], there is an additional dialogue option in which the character stuffs Bugthimble into the grave and buries him alive.
Buries Bugthimble alive:
* {{Dialogue option|''Wonder if you've ever buried someone alive.''|tags=Dark Urge}}


Failing any initial intimidation or deception leads to combat.  
All other options will initiate combat, unless the party pays an extortion fee. If Bugthimble is killed, {{RarityItem|Kurwin's Cauteriser}} can be looted from his corpse. Making Bugthimble flee or burying him alive will prevent the party from obtaining Kurwin's Cauteriser.  


== Combat ==
== Combat ==

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