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Get Help from Healer Nettie: Difference between revisions
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→Walkthrough: Reformatted and added dialogue options
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HiddenDragon (talk | contribs) (→Walkthrough: Reformatted and added dialogue options) |
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Once inside the room, she locks the door behind the party and Fast Travel is not possible. Approaching Nettie initiates a conversation. | Once inside the room, she locks the door behind the party and Fast Travel is not possible. Approaching Nettie initiates a conversation. | ||
=== If truthful with Nettie === | |||
Informing her of the various symptoms the party have been experiencing, then Nettie is honest in kind. She doesn't have a cure, and was instead planning to euthanize the party before they can transform. | |||
Nettie offers to let the party go free if they swear to consume a {{SmRarityItem|Wyvern Poison}} to kill themselves at the first signs of turning. If agreeing and swearing to Nettie's demands, she informs the party of the current situation in the Grove and urges them to {{Quest|Rescue the Druid Halsin}}. If refusing to swear to this, she attacks in hopes of stopping the party before they transform and harm others. | |||
==== If Nettie is killed ==== | |||
The party will still be trapped within the library. To escape, they must loot Nettie's Circlet, the {{SmRarityItem|Key of the Ancients}} which opens the stone slab doors. The party can use this to return to the [[Druid Grove]], or head towards the [[Underground Passage]]. | |||
=== If not truthful with Nettie === | |||
Refusing to provide any details of their symptoms, she asks to touch the player character's hand without explanation. | |||
Nettie | If they offer their hand to Nettie, the Druid slices it with the poisoned plant Kelemvor's Kiss, inflicting the player character with a special [[Conditions#Poisoned|Poisoned]] condition called '''At Death's Door,''' which inflicts a -2 penalty to all [[Ability Scores]], and continues to worsen after [[Resting]]. | ||
If they refuse to offer their hand, Nettie tries to slice it regardless. The player character must pass an ability check to avoid this: | |||
''' | * {{Dialogue option|''Dodge when she lunges for you.''|roll=Dexterity|dc=10}} | ||
* {{Dialogue option|Don't be a fool. I'd kill you before you could blink.|roll=Intimidation|dc=15}} | |||
* {{Dialogue option|'''Try me.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}} | |||
=== If the party member avoids getting Poisoned === | |||
The party can make another check to get Nettie to stand down: | |||
* | * {{Dialogue option|The drow didn't transform - I won't either.|roll=Persuasion|dc=10}} | ||
* {{Dialogue option|I'm not showing symptoms - that means I have time.|roll=Medicine|dc=10}} | |||
* {{Dialogue option|''Try to recall the tenets of her order - she can't support this!''|roll=History|dc=10}} | |||
* {{Dialogue option|''Try to recall the tenets of her order - no druid could support this!''|tags=Druid|roll=History|dc=10|advantage=y}} | |||
* {{Dialogue option|You can't hit me, llet alone kill me. Don't make me put you down.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|I'm trained in combat, you're a druid with a stick. Don't make me kill you.|tags=Monk, Fighter|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|'''You won't have to worry about anyone else after I CRUSH YOUR SKULL.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|I don't need to transform to kill everyone. '''Stand down.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | |||
If this is successful, the conversation loops back to her request to the party to swear to drink the poison should they start transforming. Saying yes finishes the quest. Refusing to swear once again leads to combat. | |||
=== Poisoned and Trapped === | === Poisoned and Trapped === | ||
==== If Poisoned ==== | |||
The player character has an opportunity to grab the branch and conduct a DC10 [[Nature]] [[Skill Check|Check]] to identify the poison. Doing so provides some lore, but does not seem to affect future checks and options. The party is able to walk away from the conversation at this point. Nettie is not hostile, believing that with the doors lock and the player character poisoned, they'll no longer be a danger. | |||
There are the following options to obtain the antidote, which is on Nettie, at this point: | There are the following options to obtain the antidote, which is on Nettie, at this point: | ||
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* Pick-pocketing the Elixir of Silvanus from Nettie. She turns hostile once she discovers it missing. However, this allows the party to fight against her without the At Death's Door debuff. | * Pick-pocketing the Elixir of Silvanus from Nettie. She turns hostile once she discovers it missing. However, this allows the party to fight against her without the At Death's Door debuff. | ||
==== If Nettie is convinced to peacefully provide the antidote ==== | |||
She now offers to let the party go free as long as they swear to commit suicide prior to turning. Refusing once again leads to a fight. | |||
=== Brewing an Antidote === | === Brewing an Antidote === |