Ad placeholder

Scratch: Difference between revisions

Jump to navigation Jump to search
2,696 bytes added ,  8 October
→‎Recruitment: Added dialogue options
(→‎Recruitment: Added dialogue options)
Line 41: Line 41:
Scratch can be recruited as a camp follower and familiar.  
Scratch can be recruited as a camp follower and familiar.  


He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch will be defending the body of his dead master, a messenger named Gomwick. The party can comfort him and urge him to follow them back to their camp. Scratch will not leave his master's side, but will find his way to the [[Campsite]] during the next long rest. Doing so will also reward 15 [[experience]].
He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch will be defending the body of his dead master, a messenger named Gomwick. The party must first tell him they mean no harm:


Shouting at Gomwick's corpse will turn Scratch hostile. In [[Honor mode]], using {{SAI|Friends}} on Scratch will turn him hostile once the condition expires.
==== Without Speak with Animals ====
* {{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}}
** {{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}}
* {{Dialogue option|''Kneel - you mean no harm.''|roll=Animal Handling|dc=10}}
* {{Dialogue option|Stand down!|roll=Intimidation|dc=10}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=5}}
* {{Dialogue option|''Growl.''|tags=Barbarian|roll=Intimidation|dc=5}}
 
==== With Speak with Animals ====
Scratch tells the party member to keep moving. The party can respond with:
* {{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}}
** {{Dialogue option|You're Scratch, aren't you? Come here. It's all right.}}
* {{Dialogue option|If I wanted to hurt either of you, I'd have done it already.|roll=Intimidation|dc=15}}
* {{Dialogue option|I could snap you in half, ''if'' I wanted to. I don't.|tags=Half-Orc|roll=Intimidation|dc=10}}
* {{Dialogue option|I don't want to hurt you. '''BUT I CAN.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|You don't want me angry. Trust me - one animal to another.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}}
* {{Dialogue option|I'm not an enemy, I promise.|roll=Persuasion|dc=15}}
* {{Dialogue option|Calm, friend. I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}}
* {{Dialogue option|I understand your fear, but I promise I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}}
* {{Dialogue option|Calm yourself. I harm only those deserving of it.|tags=Paladin|roll=Persuasion|dc=15|advantage=y}}
 
Once Scratch has been calmed, he turns his attention to his deceased master and must be convinced to follow you to your campsite:
 
==== Without Speak with Animals ====
* {{Dialogue option|Come on, Scratch. Follow me.}}
* {{Dialogue option|''Motion him to follow.''}}
* {{Dialogue option|''Hold out your hand so he can follow your scent to camp.''}}
 
==== With Speak with Animals ====
* {{Dialogue option|I don't think he's going to wake up.}}
* {{Dialogue option|It's noble to protect one of your clan, but he's gone.|tags=Dragonborn}}
* {{Dialogue option|He's with his god now. I'm sorry.|tags=Neutral Cleric, Good Cleric}}
** {{Dialogue option|Come on, you can travel with me if you like.}}
*** {{Dialogue option|If he doesn't wake up, follow my scent. I have a camp.}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}}
 
Scratch will not leave his master's side, but will find his way to the [[Campsite]] during the next long rest. Doing so will also reward 15 [[experience]].
 
===== Angers Scratch =====
* {{Dialogue option|Stop deluding yourself - you are guarding a corpse.|tags=Githyanki}}
* {{Dialogue option|Rest? He needs a grave.}}
* {{Dialogue option|''Prove the man is dead - shout at his corpse.''}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}}
 
In [[Honor mode]], using {{SAI|Friends}} on Scratch will turn him hostile once the condition expires.


== Involvement ==
== Involvement ==

Navigation menu