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Scratch: Difference between revisions
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→Recruitment: Added dialogue options
HiddenDragon (talk | contribs) (→Recruitment: Added dialogue options) |
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Scratch can be recruited as a camp follower and familiar. | Scratch can be recruited as a camp follower and familiar. | ||
He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch will be defending the body of his dead master, a messenger named Gomwick. The party | He is found in the Forest, west of and above {{Coords|69|476|Owlbear Nest}}. Scratch will be defending the body of his dead master, a messenger named Gomwick. The party must first tell him they mean no harm: | ||
==== Without Speak with Animals ==== | |||
* {{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | |||
** {{Dialogue option|It's all right, Scratch. I'm not going to hurt you.}} | |||
* {{Dialogue option|''Kneel - you mean no harm.''|roll=Animal Handling|dc=10}} | |||
* {{Dialogue option|Stand down!|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=5}} | |||
* {{Dialogue option|''Growl.''|tags=Barbarian|roll=Intimidation|dc=5}} | |||
==== With Speak with Animals ==== | |||
Scratch tells the party member to keep moving. The party can respond with: | |||
* {{Dialogue option|''Peer at his collar.''|roll=Perception|dc=10}} | |||
** {{Dialogue option|You're Scratch, aren't you? Come here. It's all right.}} | |||
* {{Dialogue option|If I wanted to hurt either of you, I'd have done it already.|roll=Intimidation|dc=15}} | |||
* {{Dialogue option|I could snap you in half, ''if'' I wanted to. I don't.|tags=Half-Orc|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|I don't want to hurt you. '''BUT I CAN.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|You don't want me angry. Trust me - one animal to another.|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|I'm not an enemy, I promise.|roll=Persuasion|dc=15}} | |||
* {{Dialogue option|Calm, friend. I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}} | |||
* {{Dialogue option|I understand your fear, but I promise I mean you no harm.|tags=Druid|roll=Persuasion|dc=15|advantage=y}} | |||
* {{Dialogue option|Calm yourself. I harm only those deserving of it.|tags=Paladin|roll=Persuasion|dc=15|advantage=y}} | |||
Once Scratch has been calmed, he turns his attention to his deceased master and must be convinced to follow you to your campsite: | |||
==== Without Speak with Animals ==== | |||
* {{Dialogue option|Come on, Scratch. Follow me.}} | |||
* {{Dialogue option|''Motion him to follow.''}} | |||
* {{Dialogue option|''Hold out your hand so he can follow your scent to camp.''}} | |||
==== With Speak with Animals ==== | |||
* {{Dialogue option|I don't think he's going to wake up.}} | |||
* {{Dialogue option|It's noble to protect one of your clan, but he's gone.|tags=Dragonborn}} | |||
* {{Dialogue option|He's with his god now. I'm sorry.|tags=Neutral Cleric, Good Cleric}} | |||
** {{Dialogue option|Come on, you can travel with me if you like.}} | |||
*** {{Dialogue option|If he doesn't wake up, follow my scent. I have a camp.}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | |||
Scratch will not leave his master's side, but will find his way to the [[Campsite]] during the next long rest. Doing so will also reward 15 [[experience]]. | |||
===== Angers Scratch ===== | |||
* {{Dialogue option|Stop deluding yourself - you are guarding a corpse.|tags=Githyanki}} | |||
* {{Dialogue option|Rest? He needs a grave.}} | |||
* {{Dialogue option|''Prove the man is dead - shout at his corpse.''}} {{Approval|Gale|-1}} {{Approval|Wyll|-1}} {{Approval|Karlach|-1}} | |||
In [[Honor mode]], using {{SAI|Friends}} on Scratch will turn him hostile once the condition expires. | |||
== Involvement == | == Involvement == |