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Seek Protection from the Shadow Curse: Difference between revisions

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Alternatively, the party can choose to clear their throat and make themselves known. This choice can be made after initially choosing to stay hidden and waiting for Kar'niss to kill one of the goblins. The drider recognizes them as a True Soul and asks how they survived the shadows. Through dialogue options, the party can choose to turn on the Harpers and fight alongside Kar'niss, signal the Harpers to attack, or attempt trick Kar'niss into handing over the Moonlantern without combat.  
Alternatively, the party can choose to clear their throat and make themselves known. This choice can be made after initially choosing to stay hidden and waiting for Kar'niss to kill one of the goblins. The drider recognizes them as a True Soul and asks how they survived the shadows. Through dialogue options, the party can choose to turn on the Harpers and fight alongside Kar'niss, signal the Harpers to attack, or attempt trick Kar'niss into handing over the Moonlantern without combat.  


Passing a {{SkillCheck|Deception|14}} will cause Kar'niss to hand over the Moonlantern. This check can be made with advantage if the character meets certain criteria, including being a [[Drow]] or disguised as one or being a [[Bard]]. Once the lantern has been handed over, a {{SkillCheck|Deception|14}} or {{SkillCheck|Intimidation|14}} check can be passed to convince Kar'niss to walk away without the lantern. Both of these checks have criteria that will allow them to be rolled with advantage. Any caster class such as [[Bard]] or [[Wizard]] can roll Deception with advantage, with the dialogue changing to indicate that the character performs a fake spell (the text changes depending on the class). A [[Drow]] or character disguised as one can roll the Intimidation check with advantage.
If the party talks to the Harpers conducting the ambush first, they can hatch a plan to have the party talk to Kar'niss first, using the tadpole to keep him off his guard. When Kar'niss arrives, he will ask how they have survived:
* {{Dialogue option|The Absolute protected me.}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker}}
* {{Dialogue option|''ROAR.''|tags=Barbarian}}
* {{Dialogue option|Takes more than shadows to put someone like me down.|tags=Fighter}}
* {{Dialogue option|I have tested my mind and body beyond to its absolute limits - I do not fear the darkness.|tags=Monk}}
* {{Dialogue option|With the aid of my mind and my magic, for I am a master of both.|tags=Wizard}}
* {{Dialogue option|I swore an oath - a powerful one. It will take more than darkness to end me.|tags=Paladin}}
* {{Dialogue option|You know what they say - a ballad a day, keeps the darkness away!|tags=Bard}}
* {{Dialogue option|No higher forces protect me - I survived by my own tenacity.|tags=Oathbreaker}}
* {{Dialogue option|I am a guardian of nature - and in return nature protects me.|tags=Druid}}
* {{Dialogue option|Navigating dangerous terrain is second nature to me.|tags=Ranger}}
 
He can then be convinced to handover the Moonlantern:
* {{Dialogue option|The Absolute guided me here. She said a mere drider was not worthy - that I must take your lantern.|tags=Drow|roll=Deception|dc=10|advantage=y}}
* {{Dialogue option|Our wondrous Queen dropped me a message - she said you need to give me that lantern. It's very important.|tags=Bard|roll=Deception|dc=10|advantage=y}}
* {{Dialogue option|You're holding my lantern. The Absolute said you had to give it to me.|tags=Rogue|roll=Deception|dc=10|advantage=y}}
* {{Dialogue option|The Absolute guided me to you. She said I was to take yours.|roll=Deception|dc=10}}
 
If Kar'niss demands the party follow him, the party member can insist further:
* {{Dialogue option|No - that lantern is mine, by order of the Absolute. Give it - ''now.''|tags=Barbarian|roll=Intimidation|dc=14|advantage=y}}
* {{Dialogue option|That lantern is mine - by order of the Absolute. Drop it, or I'll shatter your spine as the wind breaks a twig.|tags=Monk|roll=Intimidation|dc=14|advantage=y}}
* {{Dialogue option|That lantern is mine - by order of the Absolute. Drop it, or I'll boil your brain inside your skull.|tags=Wizard, Sorcerer|roll=Intimidation|dc=14|advantage=y}}
* {{Dialogue option|The Absolute has asked me to carry the lantern. Hand it over.|roll=Intimidation|dc=14}}


If both checks are passed, Kar'niss and the convoy reluctantly walk into the shadows and succumb to the shadow curse, avoiding a combat encounter and earning the praise of the Harpers. If the convoy is defeated in this way, they can later be found in [[Shadow-Cursed Undead (Condition)|Shadow-Cursed Undead]] form in [[Reithwin Town]] south of the statue of Ketheric Thorm that houses the [[Sharran Sanctuary]].
If both checks are passed, Kar'niss and the convoy reluctantly walk into the shadows and succumb to the shadow curse, avoiding a combat encounter and earning the praise of the Harpers. If the convoy is defeated in this way, they can later be found in [[Shadow-Cursed Undead (Condition)|Shadow-Cursed Undead]] form in [[Reithwin Town]] south of the statue of Ketheric Thorm that houses the [[Sharran Sanctuary]].

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