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Modding:Unpacking and converting files: Difference between revisions

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Run '''bg3-modders-multitool.exe''' from the folder where you unpacked Modders Multitool and click on the asterisk.
Run '''bg3-modders-multitool.exe''' from the folder where you unpacked Modders Multitool and click on the asterisk.


[[File:Modders Multitool_01.png|650px|frameless|center]]
[[File:Modders Multitool_01.webp|650px|frameless|center]]


Here you will need to specify the path to divine.exe, which is located in '''ExportTool-vX.X.X/Tools'''
Here you will need to specify the path to divine.exe, which is located in '''ExportTool-vX.X.X/Tools'''
And the <code>.exe</code> of the game itself in the path Baldurs Gate 3/bin. For '''Vulcan it is bg3.exe''', for '''DirectX bg3_dx11.exe'''
And the <code>.exe</code> of the game itself in the path Baldurs Gate 3/bin. For '''Vulcan it is bg3.exe''', for '''DirectX bg3_dx11.exe'''
[[File:Modders Multitool 02.png|650px|frameless|center]]
[[File:Modders Multitool 02.webp|650px|frameless|center]]


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Open Modders Multitool again and click '''Unpack.pak Files'''. A menu appears.
Open Modders Multitool again and click '''Unpack.pak Files'''. A menu appears.


[[File:Pak Selection.png|frameless|center]]
[[File:Pak Selection.webp|frameless|center]]


Common files:
Common files:
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These can be converted using ExportTool. In the first tab of the GR2 Tools program specify the path to the desired <code>.gr2</code> file and below the path where the converted file will be saved. '''!!!''' You must add <code>.dae</code> after the name '''!!!'''
These can be converted using ExportTool. In the first tab of the GR2 Tools program specify the path to the desired <code>.gr2</code> file and below the path where the converted file will be saved. '''!!!''' You must add <code>.dae</code> after the name '''!!!'''


[[File:Export Tool gr2 conversion.png|650px|frameless|center]]
[[File:Export Tool gr2 conversion.webp|650px|frameless|center]]


First click the Import button to import the game <code>.gr2</code> model, then Export to convert it to <code>.dae</code> format.  
First click the Import button to import the game <code>.gr2</code> model, then Export to convert it to <code>.dae</code> format.  
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In the addon settings we specify the path to '''divine.exe''' from ExportTool.
In the addon settings we specify the path to '''divine.exe''' from ExportTool.


[[File:Blender gr2 addon 01.png|800px|frameless|center]]
[[File:Blender gr2 addon 01.webp|800px|frameless|center]]


Now you can import <code>.gr2</code> directly into Blender.
Now you can import <code>.gr2</code> directly into Blender.


[[File:Blender gr2 addon 02.png|650px|frameless|center]]
[[File:Blender gr2 addon 02.webp|650px|frameless|center]]


=== .dds ===
=== .dds ===

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