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Marcus Falgor: Difference between revisions
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Added combat-relevant skills to infobox
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| str save prof = Yes | | str save prof = Yes | ||
| con save prof = Yes | | con save prof = Yes | ||
| athletics = 4 | |||
| acrobatics = 3 | |||
| perception = 0 | |||
| resistances = | | resistances = | ||
| passives = Great Weapon Master: Bonus Attack, Dark Devotion, Extra Attack, Feral Instinct, Opportunity Attack, Tenacity (passive feature) @ Greatclub +1 | | passives = Great Weapon Master: Bonus Attack, Dark Devotion, Extra Attack, Feral Instinct, Opportunity Attack, Tenacity (passive feature) @ Greatclub +1 | ||
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'''Fist Marcus''' is a former member of the [[Flaming Fist]], now turned into an elite agent of the [[Cult of the Absolute]]. | '''Fist Marcus''' is a former member of the [[Flaming Fist]], now turned into an elite agent of the [[Cult of the Absolute]]. | ||
{{DiQ|General Ketheric wants her alive - at any cost!|Marcus Falgor}} | |||
== Involvement == | == Involvement == | ||
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== Combat == | == Combat == | ||
===Attacks and abilities=== | ===Attacks and abilities=== | ||
{{Feature box|Fly (class action)}} | {{Feature box|Fly (class action)}}{{ref|A {{SmRarityItem|A Little Gift|note}} found in [[Moonrise Towers]] implies that Marcus's wings were forcibly removed from {{CharLink|Aylin|Dame Aylin}} and attached to Marcus by {{CharLink|Balthazar}}.}} | ||
{{Feature box|Main Hand Attack|item=Greatclub +1}} | {{Feature box|Main Hand Attack|item=Greatclub +1}} | ||
{{Feature box|Vampiric Shout}} | {{Feature box|Vampiric Shout}} | ||
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===Tactics=== | ===Tactics=== | ||
The key to besting Marcus is preparation. During the conversation with him, the party can be positioned around the room to avoid getting caught up in his {{SAI|Vampiric Shout}}, and a [[Cleric]] who is not part of the conversation can also pre-cast {{SAI|Sanctuary}} and/or {{SAI|Warding Bond}} on Isobel to protect her during Marcus's first turn.{{ | The key to besting Marcus is preparation. During the conversation with him, the party can be positioned around the room to avoid getting caught up in his {{SAI|Vampiric Shout}}, and a [[Cleric]] who is not part of the conversation can also pre-cast {{SAI|Sanctuary}} and/or {{SAI|Warding Bond}} on Isobel to protect her during Marcus's first turn.{{ref|{{CharLink|Shadowheart}} will get dragged into the conversation with Isobel for the [[Shar|Sharran]] vs. [[Selûne|Selûnite]] insults, so she cannot pre-cast spells this way unless she is separated from the party before the conversation.}} His high initiative means that he will likely act first but party members can use {{SAI|Alert}}, {{SAI|Dread Ambusher}}, {{SmRarityItem|Soulbreaker Greatsword}}, {{SmRarityItem|Sentinel Shield}}, or {{SmRarityItem|Elixir of Vigilance}} to increase their initiative rolls as well. | ||
An easy approach to defeating him is to use {{SAI|Banishment}} to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the [[Winged Horror|Winged Horrors]]. By the time the spell ends, he will be no match against the full party and the Inn's defenders. | An easy approach to defeating him is to use {{SAI|Banishment}} to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the [[Winged Horror|Winged Horrors]]. By the time the spell ends, he will be no match against the full party and the Inn's defenders. | ||
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Alternatively, adding barrels and other objects to block the entrances will help by confusing the enemies and limiting how many have to be fought at the same time. Some enemies will attack the blockades to gain access, using explosive barrels with torches or other effects can trick enemies into damaging themselves. The party can also use {{SAI|Arcane Lock}} to simply lock all the doors before beginning the conversation with Isobel. | Alternatively, adding barrels and other objects to block the entrances will help by confusing the enemies and limiting how many have to be fought at the same time. Some enemies will attack the blockades to gain access, using explosive barrels with torches or other effects can trick enemies into damaging themselves. The party can also use {{SAI|Arcane Lock}} to simply lock all the doors before beginning the conversation with Isobel. | ||
It is also wise to have healing spells (e.g. {{SAI|Healing Word}}) and healing potions (e.g. {{SmRarityItem|Potion of Greater Healing}}) available to help Isobel if she gets hurt. {{SAI|Lesser Restoration}} is also useful in case anyone gets {{Cond|paralysed}} by a winged horror. | It is also wise to have healing spells (e.g. {{SAI|Healing Word}}) and healing potions (e.g. {{SmRarityItem|Potion of Greater Healing}}) available to help Isobel if she gets hurt. {{SAI|Lesser Restoration}} is also useful in case anyone gets {{Cond|paralysed}} by a winged horror. | ||
=== Notable loot === | === Notable loot === | ||
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== Gallery == | == Gallery == | ||
<gallery heights=" | <gallery heights="250px" mode="packed"> | ||
Marcus Model.png|Marcus' model | Marcus Model.png|Marcus' model | ||
Marcus Model Wings.png|Marcus' winged model | Marcus Model Wings.png|Marcus' winged model | ||
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== Notes == | == Notes == | ||
{{notebegin}} | {{notebegin}} | ||
{{ | {{reflist}} | ||
{{noteend}} | {{noteend}} | ||