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Wyll/Approval: Difference between revisions
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→Act One
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** If failed the check, wink and fling dung at all other guards {{Approval|Wyll|+1}} ''(triggers a fight, too)'' | ** If failed the check, wink and fling dung at all other guards {{Approval|Wyll|+1}} ''(triggers a fight, too)'' | ||
''At the outer camp:'' | ''At the outer camp:'' | ||
* | ''Talking with [[Crusher]]:'' | ||
* | * Successfully use [[Detect Thoughts]] on Crusher and say you'll let his boss know of his plans {{Approval|Wyll|+1}} | ||
** | * Make Crusher kneel and kiss your foot instead, using [[Intimidation]] OR [[Illithid]] powers.{{Approval|Wyll|+1}} ''(either option)'' | ||
* If Crusher starts a fight, make him kiss your foot after defeating him. {{Approval|Wyll|+1}} | |||
** After Crusher begs for mercy, finish him. {{Approval|Wyll|+1}} ''(makes the whole camp hostile)'' | |||
* Invite the [[Owlbear Cub]] to your camp {{Approval|Wyll|+1}} ''(if you spared him earlier at the [[Owlbear Nest|his nest]])'' | * Invite the [[Owlbear Cub]] to your camp {{Approval|Wyll|+1}} ''(if you spared him earlier at the [[Owlbear Nest|his nest]])'' | ||
** Then speak to [[Krolla]] and convince her to let the cub go with you, using any check-based option {{Approval|Wyll|+1}} | ** Then speak to [[Krolla]] and convince her to let the cub go with you, using any check-based option {{Approval|Wyll|+1}} |