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Wild Magic: Explosive Healing: Difference between revisions

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m
The page was stating the effect of Wild Magic: Blur, and not Explosive Healing so I changed it to reflect what the effect actually does.
mNo edit summary
m (The page was stating the effect of Wild Magic: Blur, and not Explosive Healing so I changed it to reflect what the effect actually does.)
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{{ActionPage
{{ActionPage
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect allows them to blur the body of every creature in the vicinity, making it harder to hit the blurred targets.
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect creates a healing wave when dealing damage to a create with a spell of level 1 or higher, which heals creatures within {{Distance|m=3|ft=10}}
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
| image = Wild Magic Explosive Healing.webp  
| image = Wild Magic Explosive Healing.webp
| condition = Wild Magic: Explosive Healing
| condition = Wild Magic: Explosive Healing
| condition duration = 5
| condition duration = 5
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