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Water Myrmidon: Difference between revisions

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Now has Ethereal passive in Patch 7
mNo edit summary
(Now has Ethereal passive in Patch 7)
 
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| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Poison Immunity
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Poison Immunity
| passives = Opportunity Attack, Permanently Armed
| passives = Ethereal, Opportunity Attack, Permanently Armed
}}
}}
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
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Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.


== Attacks and abilities ==
== Combat ==
 
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
{{Feature box|Main Hand Attack|item=Trident of the Depths}}
{{Feature box|Hiemal Strike}}
{{Feature box|Hiemal Strike}}
{{Feature box|Explosive Icicle}}
{{Feature box|Explosive Icicle}}
{{Feature box|Healing Vapours}}
{{Feature box|Healing Vapours}}
{{Feature box|Elemental Warp}}
{{Feature box|Elemental Warp}}
{{Feature box|Fly (class action)}}
{{Feature box|Fly (class action)}}


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