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Glyph of Warding: Acid: Difference between revisions

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'''Glyph of Warding: Acid''' is variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals <code><span style="color:#cccc00">Acid</span></code> damage to enemies when triggered.
{{SpellPage
| name = Glyph of Warding: Acid
| image = Glyph of Warding Acid Icon.png
| level = 3
| school = Abjuration
| classes = Bard, Cleric, Wizard
| learns at level 5 = Bard, Cleric, Wizard
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals {{DamageType|Acid}} damage to enemies when triggered.
| description = The glyph explodes, dealing {{DamageType|Acid}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage.  


[[Category:Spells]][[Category:Level 3 Spells]][[Category:Abjuration Spells]]
Only one glyph can be active at a time.


[[File:Glyph of Warding Acid Icon.png|thumb|240x240px|{{AbilityInfobox
The glyph will last until triggered, or until a [[Long Rest]].
| title = <div style="font-size:105%; font-family:Georgia;">''"The glyphs explode and hurt everyone within range stepped on by an enemy. On save: Target still take half damage.''"</div>
| action type = action
----
| attack roll =
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 3 Spell Slot'''</div>
| damage = 5d8
----
| damage modifier =
| Range = 9m / 30ft
| damage type = Acid
| School = Abjuration
| damage save = Dexterity
| Concentration = None
| damage save effect = half
| Class = [[Bard]], [[Cleric]], [[Wizard]]
| extra damage =
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward)|Damage=<span style="color:#cccc00">5d8</span>|Damage Types=[[Damage Types|<span style="color:#cccc00">Acid</span>]]|Saving Throw=[[Dexterity]]}}]]
| extra damage modifier =
 
| extra damage type =
==Description==
| extra damage save =
The glyphs explode and hurt everyone within range stepped on by an enemy. On save: Target still take half damage.
| extra damage save effect =
 
| concentration =
Only one glyph can be active at a time.
| range = ranged
==Properties==
| range m = 9
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 3 Spell Slot}}
| range ft = 30
 
| aoe = radius
''Available to level 5 [[Bard]], [[Cleric]] and [[Wizard]].''
| aoe m = 4
*Damage:{{DamageInfo|count=5|die=8|type=Acid}}
| aoe ft = 13
 
| condition =
*Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}}
| condition duration =
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 4m / 13ft (Radius)}}
| condition save =
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until [[Long Rest]]}} (the Ward)
| area =
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
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| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
}}

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