Ad placeholder

Escape the Nautiloid: Difference between revisions

Jump to navigation Jump to search
m
→‎Nursery room: minor grammar and formatting updates.
m (→‎Nursery room: minor grammar and formatting updates.)
Line 30: Line 30:
Farther south, it's possible to climb to a small elevation in the room, where a {{SmRarityItem|Cartilaginous Chest}} which contains some random loot including gold.
Farther south, it's possible to climb to a small elevation in the room, where a {{SmRarityItem|Cartilaginous Chest}} which contains some random loot including gold.


To the east of the room, slightly southward, there is a larger elevated area, circling around all the way to the northwest of the room. There ar n {{SmRarityItem|Onyx}} and a {{SmRarityItem|Rune Slate}} lying on a table. Interacting with the slate confers visions of the Nautiloid ship. A Cartilaginous Chest in the rooms contains some gold.
To the east of the room, slightly southward, there is a larger elevated area, circling around all the way to the northwest of the room. There are an {{SmRarityItem|Onyx}} and a {{SmRarityItem|Rune Slate}} lying on a table. Interacting with the slate confers visions of the Nautiloid ship. A Cartilaginous Chest in the rooms contains some gold.


On the west side of the room, there is an illithid restoration device that fully heals any party member upon interaction, and a door to the next room.
On the west side of the room, there is an illithid restoration device that fully heals any party member upon interaction, and a door to the next room.
Line 44: Line 44:


==== The Intellect Devourer ====
==== The Intellect Devourer ====
If interacting with the person in the chair, the player character can notice by succeeding an [[Arcana]] Check that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]] named {{CharLink|Us]]. There are various options to try to free the creature from the skull, and it's also possible to leave it in place or destroy it outright. If choosing to free Us can give a bit of information about the situation and will become a temporary [[Companion]].
If interacting with the person in the chair, the player character can notice by succeeding an [[Arcana]] Check that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]] named <nowiki>{{CharLink|Us}}</nowiki>. There are various options to try to free the creature from the skull, and it's also possible to leave it in place or destroy it outright. If choosing to free Us can give a bit of information about the situation and will become a temporary [[Companion]].


While freeing the intellect devourer from the skull, there is also the option to mutilate it to make it more obedient. Howewever, this seems unnecessary as it's obedient to either way. Us will become hostile if attacking any non-hostile creatures while on the [[Nautiloid]] unless its was [[lobotomised]]. Failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to become hostile, too.
While freeing the intellect devourer from the skull, there is also the option to mutilate it to make it more obedient. Howewever, this seems unnecessary as it's obedient to either way. Us will become hostile if attacking any non-hostile creatures while on the [[Nautiloid]] unless its was [[lobotomised]]. Failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to become hostile, too.
9
edits

Navigation menu