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Bleeding (Condition): Difference between revisions
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| properties = InitiateCombat | | properties = InitiateCombat | ||
| status groups = SG_Condition | | status groups = SG_Condition | ||
| notes = | |||
[[Undead]] except [[Ghast]] and [[Ghoul]], [[Constructs]], [[Elemental]], [[Plant]], [[Ooze]], etc are immune to {{Cond|bleeding}}. | |||
}} | }} |