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Bleeding (Condition): Difference between revisions

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| properties = InitiateCombat
| properties = InitiateCombat
| status groups = SG_Condition
| status groups = SG_Condition
| notes =
[[Undead]] except [[Ghast]] and [[Ghoul]], [[Constructs]], [[Elemental]], [[Plant]], [[Ooze]], etc are immune to {{Cond|bleeding}}.
}}
}}
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