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Dice rolls: Difference between revisions

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:: {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}.
:: {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}.
: Certain [[conditions]] and [[List of Equipment that Affect Spell DC|equipment]] worn by the caster can also affect their Spell Save DC.
: Certain [[conditions]] and [[List of Equipment that Affect Spell DC|equipment]] worn by the caster can also affect their Spell Save DC.
Can check this value by the shortcut key K. And can check target's saving throw by the shortcut key T.
; Weapon save DC: Most weapons allow proficient users to perform special "weapon actions", which are typically limited to once per short rest (e.g. [[Backbreaker]]). These actions often include the chance to inflict a condition on the target, and these conditions require the target to attempt a Save to avoid them. Each weapon action can grant its own inherent bonus to DC that isn't listed anywhere, but is frequently +2. The Difficulty Class of saves allowed by weapon actions is calculated as follows:  
; Weapon save DC: Most weapons allow proficient users to perform special "weapon actions", which are typically limited to once per short rest (e.g. [[Backbreaker]]). These actions often include the chance to inflict a condition on the target, and these conditions require the target to attempt a Save to avoid them. Each weapon action can grant its own inherent bonus to DC that isn't listed anywhere, but is frequently +2. The Difficulty Class of saves allowed by weapon actions is calculated as follows:  
:: {{InfoBlob|1=Weapon Action DC = 8 + proficiency bonus + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC}}
:: {{InfoBlob|1=Weapon Action DC = 8 + proficiency bonus + [[Strength]] or [[Dexterity]] modifier + inherent weapon action bonus DC}}
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