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Saving throws: Difference between revisions

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(Added See Also section for relevant and valuable lists that are rather hard to find on the wiki)
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The result is then compared against the effect's DC, and is considered a success if it equals or exceeds that number.  
The result is then compared against the effect's DC, and is considered a success if it equals or exceeds that number.  
So it will be 50% if the number is 11, and 16 will be 25%.


== Game mechanics ==
== Game mechanics ==
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