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Saving throws: Difference between revisions
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(Added See Also section for relevant and valuable lists that are rather hard to find on the wiki) |
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The result is then compared against the effect's DC, and is considered a success if it equals or exceeds that number. | The result is then compared against the effect's DC, and is considered a success if it equals or exceeds that number. | ||
So it will be 50% if the number is 11, and 16 will be 25%. | |||
== Game mechanics == | == Game mechanics == |