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Escape the Nautiloid: Difference between revisions
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Farther south, it's possible to climb to a small elevation in the room, where a {{SmRarityItem|Cartilaginous Chest}} which contains some random loot including gold. | Farther south, it's possible to climb to a small elevation in the room, where a {{SmRarityItem|Cartilaginous Chest}} which contains some random loot including gold. | ||
To the east of the room, slightly southward, there is a larger elevated area, circling around all the way to the northwest of the room. There ar n {{SmRarityItem|Onyx}} and a {{SmRarityItem|Rune Slate}} lying on a table. Interacting with the slate confers visions of the Nautiloid ship. A | To the east of the room, slightly southward, there is a larger elevated area, circling around all the way to the northwest of the room. There ar n {{SmRarityItem|Onyx}} and a {{SmRarityItem|Rune Slate}} lying on a table. Interacting with the slate confers visions of the Nautiloid ship. A Cartilaginous Chest in the rooms contains some gold. | ||
On the west side of the room, there is an illithid restoration device that fully heals any party member upon interaction, and a door to the next room. | On the west side of the room, there is an illithid restoration device that fully heals any party member upon interaction, and a door to the next room. | ||
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==== The Intellect Devourer ==== | ==== The Intellect Devourer ==== | ||
If interacting with the person in the chair, the player character can notice by succeeding an [[Arcana]] Check that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]] named | If interacting with the person in the chair, the player character can notice by succeeding an [[Arcana]] Check that the exposed brain is not in fact the person's own brain, but rather an [[Intellect Devourer]] named {{CharLink|Us]]. There are various options to try to free the creature from the skull, and it's also possible to leave it in place or destroy it outright. If choosing to free Us can give a bit of information about the situation and will become a temporary [[Companion]]. | ||
While freeing the intellect devourer from the skull, there is also the option to mutilate it to make it more obedient. Howewever, this seems unnecessary as it's obedient to either way. Us will become hostile if attacking any non-hostile creatures while on the [[Nautiloid]] unless its was [[lobotomised]]. Failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to become hostile, too. | While freeing the intellect devourer from the skull, there is also the option to mutilate it to make it more obedient. Howewever, this seems unnecessary as it's obedient to either way. Us will become hostile if attacking any non-hostile creatures while on the [[Nautiloid]] unless its was [[lobotomised]]. Failing the [[Dexterity]] Check while trying to mutilate it will cause the creature to become hostile, too. | ||
If freeing | If freeing Us and ensuring it survives the Prologue without being lobotomised, it will reappear in [[Act 2]]. | ||
=== Meeting Lae'zel === | === Meeting Lae'zel === | ||
[[File:Prologue-04.jpg|thumb|right|Imp battle room]] | [[File:Prologue-04.jpg|thumb|right|Imp battle room]] | ||
To the west of the brain room there's an opening in the Nautiloid's shell. An outer path leads northwest, where the [[Githyanki]] soldier | To the west of the brain room there's an opening in the Nautiloid's shell. An outer path leads northwest, where the [[Githyanki]] soldier {{CharLink|Lae'zel}} can be encountered, who was previously seen being infected with a tadpole in the opening cinematic. If Lae'zel was chosen as [[Origin]], {{CharLink|Losiir}} will be met instead. | ||
As Lae'zel jumps down from a ledge to attack, the telepathic connection between her and the player character caused by the mind flayer tadpole makes her realize that the player character is not under mind control, and that cooperation would be wise. She insists to go to the helm of the Nautiloid, where it's possible to take control of it, but first it's necesssary to clear the way by battling three [[Lesser Imp|imps]]. | As Lae'zel jumps down from a ledge to attack, the telepathic connection between her and the player character caused by the mind flayer tadpole makes her realize that the player character is not under mind control, and that cooperation would be wise. She insists to go to the helm of the Nautiloid, where it's possible to take control of it, but first it's necesssary to clear the way by battling three [[Lesser Imp|imps]]. | ||
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If interacting with the sigils on the control panel each will trigger an [[Arcana]] Check to allow to read it. The left one says "Unleash," the middle one "Aggression," and the right one "Annihilate". The Unleash button apparently makes psionic energy radiate from the two knocked out cultists, but it's unclear what use this has because it does not allow to talk to them. The Aggression button will make them become hostile. The Annihilate button will kill them instantly. Making them attack and then defeating them gives 10 XP each. | If interacting with the sigils on the control panel each will trigger an [[Arcana]] Check to allow to read it. The left one says "Unleash," the middle one "Aggression," and the right one "Annihilate". The Unleash button apparently makes psionic energy radiate from the two knocked out cultists, but it's unclear what use this has because it does not allow to talk to them. The Aggression button will make them become hostile. The Annihilate button will kill them instantly. Making them attack and then defeating them gives 10 XP each. | ||
The party also hear a woman trapped in a mind flayer pod thudding against its glass encasing. She's | The party also hear a woman trapped in a mind flayer pod thudding against its glass encasing. She's {{CharLink|Shadowheart}}, who will suggest using the contraption next to the pod to get it opened. Interacting with the contraption will reveal that there is an empty socket of some sort. There is an object needed to fit in there, the {{SmRarityItem|Eldritch Rune}} from the next room to the north. | ||
Shadowheart's pod can be opened by inserting the {{SmRarityItem|Eldritch Rune}} in the empy socket. [[Warlock|Warlocks]], [[Wizard|Wizards]] or [[Sorcerer|Sorcerers]] can free her without using the rune by passing an [[Arcana]] Check on the machine. [[Barbarian|Barbarians]] can free her without using the rune by passing a [[Strength]] Check on the pod. | Shadowheart's pod can be opened by inserting the {{SmRarityItem|Eldritch Rune}} in the empy socket. [[Warlock|Warlocks]], [[Wizard|Wizards]] or [[Sorcerer|Sorcerers]] can free her without using the rune by passing an [[Arcana]] Check on the machine. [[Barbarian|Barbarians]] can free her without using the rune by passing a [[Strength]] Check on the pod. |