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Emerald Grove: Difference between revisions
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few of the tieflings have set up a small camp to the west of the ramparts. Should any of the tieflings die, they may end up buried in the small clearing to the west. | few of the tieflings have set up a small camp to the west of the ramparts. Should any of the tieflings die, they may end up buried in the small clearing to the west. | ||
When the party first approaches the ramparts before the [[Emerald Grove]], {{CharLink|Aradin}} and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of [[Goblin|goblins]]. {{CharLink|Wyll}} will also make an appearance to help defend the gates. If no allied defenders are killed, the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''No One Left Behind'' ([[Soldier]] background) will be awarded. Afterwards, you can enter the grove. | When the party first approaches the ramparts before the [[Emerald Grove]], {{CharLink|Aradin Beno}} and his fellow mercenaries will be found fleeing to the gates, pursued by a hunting band of [[Goblin|goblins]]. {{CharLink|Wyll}} will also make an appearance to help defend the gates. If no allied defenders are killed, the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Event]] ''No One Left Behind'' ([[Soldier]] background) will be awarded. Afterwards, you can enter the grove. | ||
After the fight, several tieflings may be found atop the ramparts, processing the death of {{CharLink|Kanon}}. If you head there immediately, you may be able to speak to his sister {{CharLink|Arka}}, but she leaves for the [[Makeshift Prison]] soon after his death. | After the fight, several tieflings may be found atop the ramparts, processing the death of {{CharLink|Kanon}}. If you head there immediately, you may be able to speak to his sister {{CharLink|Arka}}, but she leaves for the [[Makeshift Prison]] soon after his death. | ||
On the path past the gates, | On the path past the gates, Aradin and {{CharLink|Zevlor}} will be found in heated argument argument, which may come to blows unless the party intervenes. Aradin's later location might vary depending on this outcome. Once the mercenaries are gone, Zevlor will thank you for your help and request your aid with the refugees' imminent expulsion from the grove, initiating the quest {{Quest|Save the Refugees}}. | ||
{{CharLink|Nadira}}, a tiefling refugee, can be found on the hill to the east of the ramparts at {{Coords|242|451}}, stalked by a [[bugbear]] [[assassin]]. She will be murdered if the party takes too long to rescue her. Interacting with the telescope by Nadira allows an early glimpse of a nearby red dragon. | {{CharLink|Nadira}}, a tiefling refugee, can be found on the hill to the east of the ramparts at {{Coords|242|451}}, stalked by a [[bugbear]] [[assassin]]. She will be murdered if the party takes too long to rescue her. Interacting with the telescope by Nadira allows an early glimpse of a nearby red dragon. |