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Spike Growth: Difference between revisions
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{{SpellPage | |||
| name = Spike Growth | |||
| image = Spike Growth Icon.png | |||
| level = 2 | |||
| school = Transmutation | |||
| classes = Druid, Ranger, Nature Domain | |||
| learns at level 3 = Druid, Nature Domain | |||
| learns at level 5 = Ranger | |||
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take {{DamageType|Piercing}} damage. | |||
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{C|1.5 m / 5 ft}} it moves. | |||
[[ | The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]]. | ||
| action type = action | |||
| damage = 2d4 | |||
| damage type = Piercing | |||
| concentration = yes | |||
| range = ranged | |||
| range m = 18 | |||
| | | range ft = 60 | ||
| | | area = Spikes | ||
| | | area category = surface | ||
| | | area shape = radius | ||
| | | area range m = 6 | ||
| | | area range ft = 20 | ||
| | | area duration = 100 | ||
| area condition = Difficult Terrain | |||
| higher levels = | |||
= | | notes = | ||
}} | |||