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Illithid powers: Difference between revisions

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54 bytes added ,  25 August 2024
Corrected the blatantly wrong information on the spellcasting modifier used by illthid powers
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(Corrected the blatantly wrong information on the spellcasting modifier used by illthid powers)
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== Spellcasting ability modifier ==
== Spellcasting ability modifier ==
{{main|Spells#Spellcasting ability|custom=Spellcasting ability}}
Some illithid powers involve [[saving throws]]. For these powers, the [[difficulty class]] is determined by your [[Spells#Spellcasting ability|spellcasting ability modifier]], even for classes that do not typically have spells. All bonuses to spell save DC such as [[Arcane Acuity (Condition)|Arcane Acuity]] or [[Arcane Enchantment (+1)|Arcane Enchantment]] will also apply to illithid powers.


Illithid powers follow their own rules when it comes to spellcasting ability modifiers. Several of the Illithid powers have saving throws, each with their own spellcasting ability modifiers.
In the case of a multiclass, the ability score used by this modifier is determined by the latest class added to the multiclass. In other words, taking level 1 in a new class will switch the spellcasting ability modifier used by illthid powers (and items or scrolls) to use the new class's modifier.
 
The following powers use your Intelligence modifier when casting them:
 
* Black Hole
* Fracture Psyche
* Mind Blast
* Shield of Thralls
 
The following powers use your Strength modifier when casting them:
 
* Repulsor
 
The following powers use your Wisdom modifier when casting them:
 
* Stage Fright
 
The differing spellcasting ability modifiers for these Illithid powers indicates this could be an oversight on Larian's side, or it was intentional for specific classes as was the case for the Pre-release powers.


== Pre-release powers ==
== Pre-release powers ==

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