Ad placeholder

Giantbreaker: Difference between revisions

Jump to navigation Jump to search
1,071 bytes removed ,  22 August
Removed legacy text
mNo edit summary
(Removed legacy text)
Line 5: Line 5:
| description = {{rare|Giantbreaker}} is a rare +1 [[Heavy Crossbows|Heavy Crossbow]] that sends its targets [[Reeling (Condition)|Reeling]] on a successful hit.
| description = {{rare|Giantbreaker}} is a rare +1 [[Heavy Crossbows|Heavy Crossbow]] that sends its targets [[Reeling (Condition)|Reeling]] on a successful hit.
| quote = Legends say the Giantbreaker earned its name when an elven ranger singlehandedly defeated a score of hill giants. While the ranger's name is long forgotten, Giantbreaker's lives on.
| quote = Legends say the Giantbreaker earned its name when an elven ranger singlehandedly defeated a score of hill giants. While the ranger's name is long forgotten, Giantbreaker's lives on.
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = ranged <!-- melee or ranged, duh -->
| melee or ranged = ranged
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed
| type = Heavy Crossbows <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Heavy Crossbows
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage =
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage =
| range = normal <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range = normal
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in meters. -->
| range m =
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise this is the range in feet. -->
| range ft =
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->| ammunition = yes
| ammunition = yes
| finesse =  
| finesse =  
| heavy = yes
| heavy = yes
522
edits

Navigation menu