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D&D 5e rule changes: Difference between revisions
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Added a subpoint about sling and dart being coded and working, while inaccessible in normal gameplay
(→Combat) |
(Added a subpoint about sling and dart being coded and working, while inaccessible in normal gameplay) |
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*[[Extra Reach|Reach]] weapons have an effective range of 2.5 m / 8.3 ft, rather than 10 ft. | *[[Extra Reach|Reach]] weapons have an effective range of 2.5 m / 8.3 ft, rather than 10 ft. | ||
*Slings, darts, blowguns, lances, nets, and whips are not in the game. | *Slings, darts, blowguns, lances, nets, and whips are not in the game. | ||
**[[Sling]] and [[Dart]] are coded, are inaccessible in normal gameplay but can be used by third party tools or mods | |||
*The weights of various pieces of [[Equipment|equipment]] have changed. For example, chain mail weighs 36lbs instead of 55lbs. | *The weights of various pieces of [[Equipment|equipment]] have changed. For example, chain mail weighs 36lbs instead of 55lbs. | ||
*Thieves' tools are split into two items: [[Thieves' Tools]] are required for lockpicking, and [[Trap Disarm Toolkit]]s for disarming traps. These are consumed on an unsuccessful use. Because there are no tool proficiencies, the [[Sleight of Hand]] skill is used for these checks. | *Thieves' tools are split into two items: [[Thieves' Tools]] are required for lockpicking, and [[Trap Disarm Toolkit]]s for disarming traps. These are consumed on an unsuccessful use. Because there are no tool proficiencies, the [[Sleight of Hand]] skill is used for these checks. |