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Weapons: Difference between revisions
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→Weapons with Global Passives
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== Weapons with Global Passives == | == Weapons with Global Passives == | ||
The following is a list of unique weapons which effects their wielder, even when that weapon isn't being used to attack. These are often colloquially referred to as "stat sticks." Many of these benefits include increases to skills, ability scores or other character attributes. Though some provide various bonuses to attack or damage rolls for all held weapons, or even to spell attacks. Any effects which require an action to activate are not included. | The following is a list of unique weapons which effects their wielder, even when that weapon isn't being used to attack. These are often colloquially referred to as "stat sticks." Many of these benefits include increases to skills, ability scores or other character attributes. Though some provide various bonuses to attack or damage rolls for all held weapons, or even to spell attacks. Any effects which require an action or bonus action to activate are not included. | ||
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- [[Jump]] distance is increased by 1.5 m / 5 ft. | - [[Jump]] distance is increased by 1.5 m / 5 ft. | ||
|- | |||
|[[Moonlantern]] | |||
|The [[Shadow Curse (Condition)|Shadow Curse]] does not affect this entity or creatures within 13 m / 43 ft. | |||
|- | |||
|[[Mourning Frost]] | |||
| - When dealing any [[Cold]] damage, the wielder deals an additional 1 Cold. | |||
- Dealing Cold damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the target. | |||
|- | |||
|[[Nyrulna]] | |||
| - You gain a +3 m / 10 ft bonus to [[Movement Speed|movement speed]] and jump distance. | |||
- Equipping this weapon gives you [[Damage Types#Damage%20Vulnerability%2C%20Resistance%20and%20Immunity|Immunity]] to falling damage. | |||
|- | |||
|[[Orphic Hammer]] | |||
|You have [[Advantage]] on [[Saving throw|Saving throws]] against spells. | |||
|- | |||
|[[Pale Oak]] | |||
|Druidic vines cannot [[Ensnared (Condition)|Ensnare]] you and do not count as [[Difficult Terrain (Condition)|difficult terrain]]. | |||
|- | |||
|[[Pelorsun Blade]] | |||
|All [[Attack roll|Attack rolls]] have [[Advantage]] against Undead. | |||
|- | |||
|[[Phalar Aluve]] | |||
|[[Performance]] +1. | |||
|- | |||
|[[Punch-Drunk Bastard]] | |||
| - While under the effect of the [[Alcohol (Condition)|Alcohol]] condition, you have [[Advantage]] on all [[Attack roll|Attack rolls]]. | |||
|- | |||
|[[Rhapsody]] | |||
|Gain a +1 bonus to all [[Attack roll|Attack rolls]], damage, and [[Spell]] Save DC for every foe you slay, up to a maximum of +3. | |||
|- | |||
|[[Selûne's Spear of Night]] | |||
| - You gain [[Advantage]] on [[Wisdom]] [[Saving throw|Saving throws]] and [[Perception]] Checks. | |||
- You can see in the dark up to 12 m / 40 ft. | |||
|- | |||
|[[Shar's Spear of Evening]] | |||
| - You gain [[Advantage]] on [[Saving throw|Saving throws]] while Lightly or Heavily [[Obscured]]. | |||
- All weapon attacks deal an additional 1d6 damage to creatures that are Lightly or Heavily Obscured. | |||
- You cannot be [[Blinded (Condition)|Blinded]]. | |||
|- | |||
|[[Silver Sword of the Astral Plane]] | |||
| - A githyanki holding this weapon has [[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[Saving throw|saving throws]]. | |||
- A githyanki holding this weapon has [[resistance]] to Psychic damage, and cannot be [[Charmed (Condition)|Charmed]]. | |||
|- | |||
|[[Soulbreaker Greatsword]] | |||
|You gain a +2 bonus to [[Initiative|Initiative rolls]]. | |||
|- | |||
|[[Staff of Arcane Blessing]] | |||
|Creatures you [[Bless]] also gain an additional 1d4 bonus to spell attack rolls. | |||
|- | |||
|[[Staff of Cherished Necromancy]] | |||
| - Creatures have [[Disadvantage]] on [[Saving throw|Saving throws]] against your [[Necromancy|necromancy spells]]. | |||
- When the wielder kills a hostile creature with a spell, they gain [[Life Essence (Condition)|Life Essence]] until their next Long Rest. | |||
|- | |||
|[[Staff of Interruption]] | |||
|Allows the wielder to cast [[Counterspell]] as a level 5 spell once before recharging on a [[Long rest|Long Rest]]. | |||
|- | |||
|[[Staff of Spellpower]] | |||
| - You gain a +1 bonus to [[Saving Throw#The%20Difficulty%20Class%20of%20Saving%20Throws|Spell Save DC]] and [[Spell]] [[Attack Roll|attack rolls]]. | |||
- Grants the [[Arcane Battery]] passive. | |||
|- | |||
|[[Staff of the Emperor]] | |||
| - You gain a +1 bonus to [[Saving Throw#The%20Difficulty%20Class%20of%20Saving%20Throws|Spell Save DC]] and [[Spell]] [[Attack Roll|attack rolls]]. | |||
- When you succeeds a [[Saving throw]], the foe that caused the throw needs to make an [[Intelligence]] [[saving throw]] or be [[Stunned (Condition)|Stunned]] for 1 turn. | |||
|- | |||
|[[Sword of the Emperor]] | |||
|The wielder has a +2 bonus to [[Saving throw|Saving throws]] against spells. | |||
|- | |||
|[[The Blood of Lathander]] | |||
| - Once per [[Long Rest]], when your hit points are reduced to 0, you regain 2d6hit points. Allies within 9 m / 30 ft also regain 1d6 hit points. | |||
- Sheds holy light in a 6 m / 20 ft radius. In combat, fiends and undead standing in the light are [[Blinded (Condition)|Blinded]] if they fail a DC 14 Constitution throw. | |||
|- | |||
|[[The Dead Shot]] | |||
|The number you need to [[Attack Roll|roll]] a [[Critical Hit]] with any attack is reduced by 1. | |||
|- | |||
|[[The Spellsparkler]] | |||
|When the wielder deals damage with a spell or cantrip, they gain 2 [[Lightning Charges (Condition)|Lightning Charges]] per damaged enemy. | |||
|- | |||
|[[Thorn Blade]] | |||
|While [[Concentration|concentrating]], all melee weapon attacks deal an additional 1d4 Poison. | |||
|- | |||
|[[Vicious Battleaxe]] | |||
|When you land a [[Critical Hit]] with any weapon attack, it deals an additional 7 damage. | |||
|- | |||
|[[Vicious Shortbow]] | |||
|When you land a [[Critical Hit]] with any weapon attack, it deals an additional 7 damage. | |||
|- | |||
|[[Witchbreaker]] | |||
|You gain [[Advantage]] on all [[Attack roll|Attack rolls]] against [[Concentration|concentrating]] creatures. | |||
|- | |||
|[[Woe]] | |||
| - You gain a +1 bonus to [[Saving Throw#The%20Difficulty%20Class%20of%20Saving%20Throws|Spell Save DC]] and [[Spell]] [[Attack Roll|attack rolls]]. | |||
- When the creatures affected by your spells fail any associated [[Saving throw|Saving throws]], you regain 1d4 hit points. | |||
|- | |||
|[[Worgfang]] | |||
|Goblins have [[Disadvantage]] on [[Attack roll|Attack rolls]] against the wielder. | |||
|- | |||
|[[Xyanyde]] | |||
|Once per [[Short Rest]], you can encase a target in [[Faerie Fire (Condition)|Faerie Fire]] for 2 turns if you miss an attack against it. | |||
|} | |} | ||
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