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Find the Blood of Lathander: Difference between revisions

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m (→‎The Githyanki Crèche: Corrected spelling error from DIt to It)
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==== Taking the Mace by Force ====
==== Taking the Mace by Force ====
If the Blood of Lathander is taken without the Dawnmaster's Crest, it activates a deadly trap that risks the destruction of the entire Monastery. The party has only four turns to either escape the Monastery or destroy the four Lathander Solar Machines that activate the trap. Whichever party member grabbed the mace is trapped behind a forcefield and cannot act until they've escaped ({{SAI|Misty Step}} or {{SAI|Dimension Door}} work here). Alternatively, the party can destroy the energy source {{coords|1063|-788}} below the platform powering the forcefield. If the Solar Machines are destroyed the creche will still be intact, otherwise the creche will destroyed by the blast. Some companions who get stuck in the blast have unique dialogue afterwards.
If the Blood of Lathander is taken without the Dawnmaster's Crest, it activates a deadly trap that risks the destruction of the entire Monastery. '''This will turn the Githyanki at the crèche hostile'''.  The party has only four turns to either escape the Monastery or destroy the four Lathander Solar Machines that activate the trap. Whichever party member grabbed the mace is trapped behind a forcefield and cannot act until they've escaped ({{SAI|Misty Step}} or {{SAI|Dimension Door}} work here). Alternatively, the party can destroy the energy source {{coords|1063|-788}} below the platform powering the forcefield. If the Solar Machines are destroyed the creche will still be intact, otherwise the creche will destroyed by the blast. Some companions who get stuck in the blast have unique dialogue afterwards.


== Quest rewards ==
== Quest rewards ==
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