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{{Guide}} | |||
==Introduction== | |||
*This is for a build that comes mostly online in mid act II, and focuses on heavy ranged damage through multiple attacks in a single turn. It also provides huge benefits for out of combat functions such as {{Ability check|Deception}} and {{Ability check|Persuasion}} (particularly useful in act II to avoid many of the hard battles by convincing enemies to kill themselves, and in any act to get out of problematic situations), and {{Ability check|Sleight of Hand}} which becomes lucrative in act 2 and 3 when used to pickpocket vendors daily. | |||
*This build can be used for [[Astarion]], however, it is more powerful when used on a custom character of the [[Drow]] race due to their racial {{SmallIcon|Proficiency Icon.png}} [[Proficiency]] {{WeaponType|Hand Crossbows}}. | |||
==General Overview== | |||
===Core Mechanics=== | |||
*The primary damage of this build uses {{SAI|Slashing Flourish (Ranged)}} combined with dual crossbows, multiple actions per turn, and high initiative to deliver devastating attacks. Combining this with {{Rarity item|Band of the Mystic Scoundrel}} also provides for efficient crowd control. | |||
*Because the build focuses on ranged attacks and {{SAI|Slashing Flourish (Ranged)}}, maximizing ranged damage, critical hit, and {{SAI|Bardic Inspiration}} is advised. | |||
*Damage is also increased by adding [[Acid]] damage to all attacks, and building upon that damage as well. | |||
*Some of the suggested items require the Absolute's Brand to be fully functional, so it is advised to get the brand from [[Gut]] in Act I. | |||
==Items and Acquisition== | |||
The below table outlines gear to pick up in each act, and whether to keep or replace later. | |||
{| class="wikitable" style="margin:auto" | |||
|+Items of Interest Table | |||
|- | |||
!Act | |||
!Item!!Acquisition!!What Do? | |||
!Keep/Replace | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Cap of Curing}}||Found in a locked gilded chest behind a pillar near to where [[Alfira]] is composing her song in the [[Druid Grove]] {{Coords|289|488}}.||{{Passive|Soothing Songs}} | |||
|Useful for support, but will be replaced later for direct damage modifier. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Haste Helm}}||Found inside the locked chest near the [[Ancient Sigil Circle]] [[waypoint]] in the [[Blighted Village]] {{Coords|32|403}}.||{{Passive|smooth start}} | |||
|Useful for battle movement, but will be replaced later for direct damage modifier. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Blazer of Benevolence}}||Reward for rescuing [[Volo]] from the [[Goblin Camp]] during [[Rescue Volo]].||{{Passive|remedial rhymes}} | |||
|Useful for support, but will be replaced later for direct damage modifier. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|The Graceful Cloth}}||Sold by or stolen from [[Lady Esther]] at the [[Rosymorn Monastery Trail]], just after taking the Mountain Path.|| | |||
;[[Cat's Grace (passive feature)|Cat's Grace]] | |||
:You gain [[Cat's Grace]] and increase your [[Dexterity]] by 2, to a maximum of 20. | |||
;[[Nimble As a Cat]] | |||
:You gain a +1 bonus to your [[Dexterity]] [[Saving throw|Saving throws]] and also increase your [[Jump]] distance by 1.5 m / 5 ft. | |||
|Keep. This is BIS for out of combat functions, and arguably BIS for combat as well. | |||
[[Boots of | |- | ||
|[[Act One]] | |||
|{{Rarity item|Springstep Boots}}||Located in the treasure room behind [[Dror Ragzlin]]'s throne in the [[Shattered Sanctum]] {{Coords|296|71}}||{{Passive|Swift Strides}} | |||
|Good for mobility. These will be replaced in Act II. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Boots of Speed}}||Worn by [[Thulla]] in the [[Myconid Colony]]. She gives them to you as thanks for curing her of the duergar poison in [[Cure the Poisoned Gnome]].||{{SAI|Click Heels|w=40}}:''' Click the heels of your boots as a {{action|bonus}} to gain {{Cond|Click Heels}} for {{Duration|1}}.''' | |||
This condition doubles your [[Movement Speed]] and inflicts {{Disadvantage}} on [[Attack of Opportunity|Opportunity Attacks]] against you. | |||
|Good defense and mobility. These will be replaced in Act II. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Gloves of Power}}||Looted from the [[Goblin]] Boss [[Za'Krug]] in front of the [[Druid Grove]].||{{Passive|Absolute's Bane}} | |||
{{Skill|Sleight of Hand}} +1 | |||
|Keep. This is BIS for out of combat (for SoH) and only replaced for in combat later. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Gloves of Archery}} | |||
|Sold by or stolen from [[Grat the Trader]] in the [[Goblin Camp]]. | |||
|{{Passive|Corellon's Guiding Hand}} | |||
|Can be kept or replaced in Act II. This is BIS for ranged damage, but could be swapped for {{Rarity item|Ichorous Gloves}} in Act II if desired. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Caustic Band}}||Sold by or stolen from [[Derryth Bonecloak]] in the [[Myconid Colony]], [[Underdark]].||{{Passive|Malefic Excretion}} | |||
|Keep this is BIS for combat. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Smuggler's Ring}}||Looted from a Skeleton, hidden in a bush on the lower path following the river, near the broken bridge section at [[The Risen Road]] (X:58, Y:512).|| | |||
*{{Skill|Stealth}} +2 | |||
*{{Skill|Sleight of Hand}} +2 | |||
*[[Charisma]] {{color|Red|-1}} | |||
|Keep. This is BIS for out of combat (for SoH and stealth). | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Absolute's Talisman}}||Worn by [[Priestess Gut]]. Can be obtained as loot during the [[Defeat the Goblins]] questline.||{{Passive|The Absolute's Mercy}}{{SpellAction|Absolute's Talisman: Aid|level=2|recharge=Long Rest}} | |||
|Useful for survival. Can be replaced later for damage modifier, or kept for survival. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Amulet of Misty Step}}|| | |||
*Gilded chest next to the bed behind [[Polma]] in the [[Defiled Temple]] X: 386 Y: 8. | |||
*As of Patch 5, can also occasionally spawn in [[Omeluum]]'s trading inventory. If Omeluum has the amulet, the gilded chest behind Polma will have none. | |||
|{{SpellAction|Misty Step|level=2|recharge=Short Rest}} | |||
|Useful for mobility. Can be replaced later for damage modifier, or kept. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Shortsword of First Blood}}|| | |||
*Found on the corpse of an executed Deep Gnome in the [[Underdark]] at (X:73, Y:-187), at the entrance of the [[Decrepit Village]] (if approaching from the Myconid Colony). | |||
|{{Passive|Break the Unbroken}} | |||
|Very useful Act I-II but replaced later. (Main or Offhand) | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Knife of the Undermountain King}}||Can be bought or looted from [[A'jak'nir Jeera]] in [[Crèche Y'llek]].||{{Passive|Organ Rearranger}}{{Passive|Shadow Blade (passive feature)}} | |||
|Keep. This is BIS main hand for entire game. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Hand Crossbow +1}}|| | |||
*[[Derryth Bonecloak]] in the [[Myconid Colony]] | |||
*[[Dammon]] in [[The Hollow]] (low probability try long rest if its not there) | |||
|If 2 hand crossbows are equipped, use a bonus action for a ranged attack, and procs an automatic additional attack for every shot of {{SAI|Slashing Flourish (Ranged)}} | |||
|Replaced later. Get two if possible in Act I. | |||
|- | |||
|[[Act One]] | |||
|{{Rarity item|Firestoker}}||Found in an Opulent Chest in [[Grymforge]] in the Dormitory room with the [[Hellsboar|Hellsboars]] (X:-574, Y:382).||If 2 hand crossbows are equipped, use a bonus action for a ranged attack, and procs an automatic additional attack for every shot of {{SAI|Slashing Flourish (Ranged)}}{{Passive|Burned Alive}} | |||
|Replaced later. | |||
|- | |||
|[[Act Two]] | |||
|{{Rarity item|Marksmanship Hat}}||Sold by or stolen from [[Roah Moonglow]] in [[Moonrise Towers]].||{{Passive|Marksmanship}} | |||
|Used for most of game until late Act III | |||
|- | |||
|[[Act Two]] | |||
|{{Rarity item|Derivation Cloak}} | |||
|Can be looted from a Heavy Chest (X: -132 Y: -175) in [[Balthazar]]'s chambers on the First Floor of [[Moonrise Towers]]. | |||
|{{Passive|Deadly Derivation}} | |||
|Can be kept or replaced in ACT III. | |||
|- | |||
|[[Act Two]] | |||
|{{Rarity item|Boots of Brilliance}} | |||
|Looted from a Heavy Chest in the room just north of [[Yurgir]] in the [[Gauntlet of Shar]] {{Coords|-632|-723}}. | |||
|{{SAI|Restore Bardic Inspiration|w=40}}:''' Play your instrument to restore one of your Bardic Inspiration slots ({{Recharge|Long Rest}}).''' | |||
|Keep. These are BIS to ensure an extra use of {{SAI|Slashing Flourish (Ranged)}} | |||
|- | |||
|[[Act Two]] | |||
|{{Rarity item|Ichorous Gloves}} | |||
|Found inside a metal chest in the storeroom at the back of [[The Waning Moon]] X: -253 Y: -71. | |||
|{{Passive|Ichorous Corrosion}} | |||
|Can replace {{Rarity item|Gloves of Archery}} if desired. Provides less damage from ranged attack, but procs additional damage from {{Rarity item|Caustic Band}}. | |||
|- | |||
|[[Act Two]] | |||
|{{Rarity item|Ring of Geniality}} | |||
|Sold by [[Barcus Wroot]] at the [[Last Light Inn]] if he is still alive. | |||
| | |||
*{{Skill|Persuasion}} +1 | |||
*{{Skill|Deception}} +1 | |||
|Keep. BIS for out of combat encounters. | |||
|- | |||
|[[Act Two]] | |||
|{{Rarity item|Ne'er Misser}} | |||
|Sold by or stolen from [[Roah Moonglow]] in [[Moonrise Towers]]. | |||
|{{SpellAction|Magic Missile|level=3|recharge=Short Rest}}Changes all attacks from this crossbow to {{Damage type|Force}} | |||
|Keep. This is BIS main hand for rest of game. | |||
|- | |||
|[[Act Two]] | |||
|{{Rarity item|Hellfire Hand Crossbow}} | |||
|Can be looted from [[Yurgir]] in the [[Gauntlet of Shar]] {{Coords|-653|-764}}. | |||
|{{SpellAction|Scorching Ray|level=3|recharge=Short Rest}}{{Passive|Hellstalker}} | |||
|Keep. This is BIS offhand for rest of game. | |||
|- | |||
|[[Act Three]] | |||
|{{Rarity item|Mask of Soul Perception}} | |||
|Found in a DC20 locked Gilded Chest X: -33 Y: 20 in Helsik's Room upstairs at the [[Devil's Fee]] in the [[Lower City]]. | |||
|{{Passive|Soul Perception}}{{SpellAction|Detect Thoughts|level=2|recharge=Short Rest}} | |||
|Keep. This is BIS. | |||
|- | |||
|[[Act Three]] | |||
|{{Rarity item|Shade-Slayer Cloak}} | |||
|Sold by [[Sticky Dondo]] X: -17 Y: 755 in the [[Guildhall]], found in the [[Lower City Sewers]]. | |||
|{{Passive|Stealthy Critical}} | |||
|Can replace {{Rarity item|Derivation Cloak}} for direct damage if desired. | |||
|- | |||
|[[Act Three]] | |||
|{{Rarity item|Bhaalist Armour}} | |||
|Sold by [[Echo of Abazigal]] in the [[Murder Tribunal]] after the player character accepts Bhaal and becomes an Unholy Assassin. | |||
|{{Passive|Aura of Murder}}{{Passive|Ambusher (+2)}} | |||
|Can replace {{Rarity item|The Graceful Cloth}} for in combat if desired. Either could be considered BIS. | |||
|- | |||
|[[Act Three]] | |||
|{{Rarity item|Amulet of Bhaal}} | |||
|Looted from [[Sarevok]] during [[Act Three]], or given by him upon becoming an [[Impress the Murder Tribunal|Unholy Assassin]]. | |||
|{{Passive|First Blood}} | |||
|Keep. This is BIS. | |||
|- | |||
|[[Act Three]] | |||
|{{Rarity item|Band of the Mystic Scoundrel}} | |||
|Looted from a backpack (X: -1566 Y: -1522) in the [[Jungle]]. | |||
|{{Passive|Illusion Quickening}} | |||
|Keep. This is BIS for in combat for crowd control. | |||
|- | |||
|[[Act Three]] | |||
|{{Rarity item|Crimson Mischief}} | |||
|Dropped by [[Orin]] during [[Get Orin's Netherstone]] in [[Act Three]]. | |||
|{{Passive|Prey Upon the Weak}}{{Passive|Crimson Weapon}} | |||
|Keep. This is BIS offhand. | |||
|} | |||
==Gameplay and Combos== | |||
The primary goal is to deal ranged damage with {{SAI|Slashing Flourish (Ranged)}} and crowd control with illusion and enchantment spells cast as a {{SmallIcon|Bonus Action Icon.png}} bonus action. | |||
*Spells that work very well for control: | |||
**{{SAI|Hold Person|w=20}} | |||
**{{SAI|Crown of Madness|w=20}} | |||
**{{SAI|Tasha's Hideous Laughter|size=20}} | |||
**{{SAI|Hypnotic Pattern|size=20}} | |||
**{{SAI|Charm Person|size=20}} | |||
**{{SAI|Dissonant Whispers|size=20}} | |||
*Keep at ranged distance to avoid getting a disadvantage from your crossbows. If in Melee range, use {{SAI|Misty Step}} to get away, or attack with {{SAI|Slashing Flourish (Melee)}}. | |||
*Once fully levelled, it is possible to deal massive damage to a single target by repeated use of {{SAI|Slashing Flourish (Ranged)}}. This attack targets two different enemies, or hits one enemy twice. When you have dual crossbows, that is a possible hit of 3 per use (2 shots + 1 offhand shot). | |||
*Combined with additional {{SmallIcon|Bonus Action Icon.png}} bonus actions and {{SmallIcon|Action Icon.png}}actions provided by levels within {{Class|Rogue}} and {{Class|Fighter}} (respectively), it is possible to perform up to 4 uses of {{SAI|Slashing Flourish (Ranged)}} in a single turn. When used against a single target, this can mean between 8-10 shots fired in one turn against a single target. | |||
*When needed, use bonus actions for crowd control after making an attack. | |||
*Each use of {{SAI|Slashing Flourish (Ranged)}} requires the use of {{SAI|Bardic Inspiration}}. At max level, there are 5 uses (4 native + 1 from {{SAI|Restore Bardic Inspiration}}. The 4 native uses are restored upon a short rest. With this build, these can be renewed 3 times between long rests (2 short rests + 1 from {{SAI|Song of Rest}}). This gives a total of 17 uses of {{SAI|Slashing Flourish (Ranged)}} per long rest (Without sleeping potions). | |||
==Leveling and Progression== | |||
*If creating a custom character, the recommendation is to use [[Drow]] due to their racial {{SmallIcon|Proficiency Icon.png}} [[Proficiency]] {{WeaponType|Hand Crossbows}}. | |||
*Place 16 into Dex and 16 into Charisma as both of these will be your primary stats. (Dex for damage, Charisma for out of combat checks). | |||
*Start with the Bard class and choose [[Guild Artisan]] for the persuasion proficiency and [[Fey Ancestry]] for spell protection. | |||
*At level 3 take {{Class|College of Swords}} subclass. | |||
*At level 4 take the take the sharpshooter [[Feats]]. | |||
*Level bard up to 6. | |||
*At level 7 add rogue as a multi-class. | |||
*At level 3 of rogue, take the {{Class|Thief}} subclass. | |||
*At level 4 rogue, take the [[Alert]] feat for the extra initiative. | |||
*Add {{Class|Fighter}} multi-class for the last two levels to gain access to {{SAI|Action Surge}} | |||
*The build really starts to shine during [[Act Two]] once you have {{Rarity item|Marksmanship Hat}}, {{Rarity item|Ne'er Misser}}, and {{Rarity item|Hellfire Hand Crossbow}} | |||
*When out of combat, switch to your out of combat gear for the persuasion, deception, and slight of hand. Before entering combat again, switch to combat gear. |