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Slayer: Difference between revisions
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* Similar to {{SAI|Wild Shape}}, the player cannot speak while in Slayer form, but unlike Wild Shape they will not be able to temporarily shapeshift into their normal form to talk to [[Companion]]s. They are also unable to take certain actions that require the ability to speak, such as activating the {{SmRarityItem|Filigreed Feywild Bell}}. This can also cause certain cutscenes to 'break'. (E.g. the cutscene that plays upon witnessing the army on the Road to Baldur's Gate before defeating {{CharLink|Ketheric Thorm}} will be skipped, resulting in the entire party being thrown in prison without the dialogue option to retreat). | * Similar to {{SAI|Wild Shape}}, the player cannot speak while in Slayer form, but unlike Wild Shape they will not be able to temporarily shapeshift into their normal form to talk to [[Companion]]s. They are also unable to take certain actions that require the ability to speak, such as activating the {{SmRarityItem|Filigreed Feywild Bell}}. This can also cause certain cutscenes to 'break'. (E.g. the cutscene that plays upon witnessing the army on the Road to Baldur's Gate before defeating {{CharLink|Ketheric Thorm}} will be skipped, resulting in the entire party being thrown in prison without the dialogue option to retreat). | ||
* Unlike the Druid's {{SAI|Wild Shape}}, Slayer form does change the character's mental stats (Intelligence, Wisdom, Charisma), which become 10, 10, and 8 respectively. | * Unlike the Druid's {{SAI|Wild Shape}}, Slayer form does change the character's mental stats (Intelligence, Wisdom, Charisma), which become 10, 10, and 8 respectively. | ||
* The Difficulty Class (DC) of the Slayer's {{SAI|Relentless Lunge}}, {{SAI|Sumptuous Blood Bath}}, and {{SAI|Let the Slaughter Begin}} is based on its 8 Charisma. This makes it incredibly hard to successfully use their effects. | * The Difficulty Class (DC) of the Slayer's {{SAI|Relentless Lunge}}, {{SAI|Sumptuous Blood Bath}}, and {{SAI|Let the Slaughter Begin}} is based on its 8 Charisma. This makes it incredibly hard to successfully use their effects. (Fixed as of Patch 6, these abilities are now based on the same stat required for the saving throw) | ||
* The Slayer's attacks are not considered 'magical' for the purpose of ignoring [[Resistance|resistances]]. This means a player-controlled Slayer will deal half damage to enemies with non-magical resistance to bludgeoning, piercing, and slashing damage, such as [[Shadow]]s). | * The Slayer's attacks are not considered 'magical' for the purpose of ignoring [[Resistance|resistances]]. This means a player-controlled Slayer will deal half damage to enemies with non-magical resistance to bludgeoning, piercing, and slashing damage, such as [[Shadow]]s). | ||
* Like [[Druid]]'s {{SAI|Wild Shape}}, most equipment, many feats, and some class passives will not work while transformed into the Slayer. See [[List of features that work in Slayer Form]] for a comprehensive list. | * Like [[Druid]]'s {{SAI|Wild Shape}}, most equipment, many feats, and some class passives will not work while transformed into the Slayer. See [[List of features that work in Slayer Form]] for a comprehensive list. |