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Underground Passage: Difference between revisions

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Magical statues ward some areas of this passage, firing a projectile attack on sight. Noticing these statues requires a passive {{Ability Check|Perception|5}}. Interacting with the '''Runes''' corresponding to their animal shape to turn them off. The best way to reach the runes without getting hurt by the statues is to switch to Turn-Base Mode and utilizing dash to reach them or sneaking by them with hide.
Magical statues ward some areas of this passage, firing a projectile attack on sight. Noticing these statues requires a passive {{Ability Check|Perception|5}}. Interacting with the '''Runes''' corresponding to their animal shape to turn them off. The best way to reach the runes without getting hurt by the statues is to switch to Turn-Base Mode and utilizing dash to reach them or sneaking by them with hide.


This area contains several [[Goblin|Goblins]] who have knocked out the druid [[Findal]]. The [[Key of the Ancients]] can be pickpocketed from Findal. If defeating the goblins and healing Findal, he will return him to the [[Emerald Grove]]. Findal will confront the party if [[Sazza]] is with them.
This area contains several [[Goblin|Goblins]] who have knocked out the druid {{CharLink|Findal}}. The {{SmRarityItem|Key of the Ancients}} can be pickpocketed from Findal. If defeating the goblins and healing Findal, he will return him to the [[Emerald Grove]]. Findal will confront the party if {{CharLink|Sazza}} is with them.


==Notable Characters==
==Notable Characters==
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