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Arfur's Mansion: Difference between revisions

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[[File:Arfur's Mansion.jpg|400px|right]]
{{Location page
Arfur's Mansion is a [[location]] in [[Rivington]] in [[Act Three]], found directly across from the ''Rivington'' waypoint. If you go into the workshop, a Perception check (DC 10) will reveal a hatch leading to the basement, the key to which is on a bookshelf upstairs in his bedroom.
| name = Arfur's Mansion
 
| alt name =
| image = Arfur's Mansion.jpg
| image description = Exterior view of the mansion
| act = three
| summary = It is found directly across from the ''Rivington'' waypoint.
| region = Rivington
| north = Abandoned Windmill
| west = Circus of the Last Days
| east = Requisitioned Barn
| south =
}}
== Overview ==
== Overview ==
There are two keys of note to be found in Arfur's mansion; the {{SmRarityItem|Toymaker's House Key}} on a bottle shelf in the kitchen, which opens the upstairs bedroom, and the {{SmRarityItem|Toymaker's Basement Key}} inside a row of books on a bookshelf in the bedroom, which opens the hatch in the workshop.
There are two keys of note to be found in Arfur's mansion; the {{SmRarityItem|Toymaker's House Key}} on a bottle shelf in the kitchen, which opens the upstairs bedroom, and the {{SmRarityItem|Toymaker's Basement Key}} inside a row of books on a bookshelf in the bedroom, which opens the hatch in the workshop.

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