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*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns | *When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns | ||
|} | |||
== [[Act Three]]== | |||
===[[Rivington]]=== | |||
{| class="wikitable" style="width:100%;text-align: left;" | |||
! width="" |Item name | |||
! width="" |Item effect | |||
! width="" | Item source | |||
! width="" |Location | |||
|- | |||
! scope="row" |{{MdRarityItem|Shapeshifter's Boon Ring}} | |||
| | |||
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled | |||
|[[Strange Ox]] in the barn south-east of the [[Rivington]] waypoint, if spared at the [[Emerald Grove]] and the [[Last Light Inn]] | |||
| style="text-align: center;" |{{Coords|39|-149}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Dwarven Thrower}} | |||
| | |||
*When thrown, returns to your hand | |||
*If [[dwarf]]{{ref|name=note2}}, deal additional {{DamageColor|Physical|1d8 Bludgeoning}} damage when throwing this weapon, or additional {{DamageColor|Physical|2d8 Bludgeoning}} damage if throwing this weapon at a [[Creature size#Size categories|Large]], Huge, or Gargantuan target | |||
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party | |||
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Cold Snap}} | |||
| | |||
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with this weapon | |||
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets {{cond|Chilled}} for 2 turns | |||
|- | |||
! scope="row" |{{MdRarityItem|Hellrider Longbow}} | |||
| | |||
*Gain [[advantage]] on [[Perception]] [[ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls | |||
*On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or be encased in {{cond|Faerie Fire}} for 1 turn | |||
|- | |||
! scope="row" | {{MdRarityItem|Nymph Cloak}} | |||
| | |||
*Cast {{sai|Dominate Person}} ({{recharge|long rest}}) | |||
| rowspan="3" | Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if he was persuaded to disclose his special stock | |||
| rowspan="3" style="text-align: center;" |{{Coords|43|-101}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Robe of Supreme Defences}} | |||
| | |||
*While [[concentrating]], add your [[Spells#Spellcasting ability|spellcasting modifier]] to [[saving throw|saving throws]] and gain a +1 bonus to [[AC]] | |||
|- | |||
! scope="row" |{{MdRarityItem|Sethan}} | |||
|*Cast {{sai|Sethan: Spiritual Greataxe}} ({{recharge|long rest}}) | |||
*Cast {{sai|Sethan: Reduce}} ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Corvid Token}} | |||
| | |||
*Your {{sai|Jump (Bonus Action)|Jump}} and {{sai|Fly}} distance is increased by 1.5 m / 5.0 ft | |||
*Cast {{sai|Feather Fall}} that persists through [[Polymorphed (Condition)|polymorph]] and [[Wild Shape|shapeshfting]] ({{recharge|Per turn}}) | |||
*Cast {{sai|Polymorph: Dire Raven}} ({{recharge|long rest}}) | |||
| rowspan="2" |Bought or stolen from [[Mattis]] at the [[Requisitioned Barn]] east of the [[Rivington]] waypoint, if he survived after [[Save the Refugees]]{{ref|name=note3}} and moved to [[Last Light Inn]] in [[Act Two|Act 2]] | |||
| rowspan="2" style="text-align: center;" |{{Coords|56|-120}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Scabby Pugilist Circlet}} | |||
| | |||
*Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes | |||
|- | |||
! scope="row" |{{MdRarityItem|Boots of Very Fast Blinking}} | |||
| | |||
* Cast {{sai|Misty Step}} ({{recharge|Per turn}}) | |||
*When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from | |||
| rowspan="5" |Rewarded by [[Akabi]] at the [[Circus of the Last Days]] as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"{{ref|name=note4}} | |||
| rowspan="5" style="text-align: center;" |{{Coords|-67|-73}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Comeback Handaxe}} | |||
| | |||
*When thrown, returns to your hand and deals 1d6+1 damage to you on return | |||
|- | |||
! scope="row" |{{MdRarityItem|Reverse Rain Cloak}} | |||
| | |||
*Remain permanently {{cond|Wet}} while wearing this cloak | |||
|- | |||
! scope="row" | {{MdRarityItem|Staff of a Mumbling Wizard}} | |||
| | |||
*Cast {{sai|Firebolt?}} that has 100% hit chance ({{recharge|Per turn}}) | |||
*When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]]{{ref|name=note5}} (unaffected by anything) or be shot at with {{sai|Fireball}} instead | |||
|- | |||
! scope="row" |{{MdRarityItem|Unlucky Thief's Gloves}} | |||
| | |||
*[[Sleight of Hand]] +2 | |||
*For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer {{cond|Burning}} for 1 turn | |||
|- | |||
! scope="row" |{{MdRarityItem|Dark Displacement Gloves}} | |||
| | |||
*+1 bonus to [[Dice rolls#Attack rolls|attack rolls]] when {{sai|Throw|Throwing}}, and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[saving throw|save]] or swap places with you | |||
*[[Sleight of Hand]] +1 | |||
|Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]] | |||
| style="text-align: center;" |{{Coords|-90|-56}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Spellmight Gloves}} | |||
| | |||
* When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off | |||
|Looted or stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]] | |||
| style="text-align: center;" |{{Coords|-82|-33}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Swires' Sledboard}} | |||
| | |||
*At the start of your turn during combat, gain {{cond|Force Conduit}} for 2 turns | |||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | |||
| rowspan="6" |Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]] | |||
| rowspan="6" style="text-align: center;" | {{Coords|7|-34}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Bonespike Garb}} | |||
|*Upon entering {{cond|Rage}}, gain 15 [[Hit points#Temporary hit points|temporary hit points]] | |||
*All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives {{DamageColor|Physical|Piercing}} damage equal to your [[Constitution]] [[Abilities#Ability score modifiers|modifier]] | |||
|- | |||
! scope="row" |{{MdRarityItem|The Dancing Breeze}} | |||
| | |||
*Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack rolls|attack rolls]] against each target ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Stalker Gloves}} | |||
| | |||
*+1 bonus to [[Initiative]] rolls | |||
*Deal additional {{DamageColor|Force|1d4 Force}} damage with your {{sai|Sneak Attack|Sneak Attacks}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Elven Chain}} | |||
|*You are considered [[proficient]] with this armour while wearing it | |||
*[[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls | |||
|- | |||
! scope="row" |{{MdRarityItem|Ambusher}} | |||
| | |||
*[[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls | |||
*Deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons in combat against creatures that haven't taken a turn yet | |||
|- | |||
! scope="row" |{{MdRarityItem|Ring of Blink}} | |||
| | |||
*Cast {{sai|Blink}} ({{recharge|long rest}}) | |||
|Stolen from or rewarded after persuading{{ref|name=note7}} [[Tara]] on the roof of the [[Open Hand Temple]] | |||
| style="text-align: center;" |{{Coords|-45|-5}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Sentient Amulet (Very Rare)}} | |||
| | |||
*Cast {{sai|Shatter}} (level 3) ({{recharge|long rest}}) | |||
*Gain an action to restore a number of [[Monk#Spellcasting|Ki Points]] equal to your {{sai|Martial Arts: Deft Strikes}} die ({{recharge|long rest}}) | |||
|Rewarded for [[Help the Cursed Monk]] in the [[Open Hand Temple]] cellar crypt if you refuse to take on monk's madness | |||
| style="text-align: center;" |[[Open Hand Temple Cellar]] {{Coords|-7|-1004}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Martial Exertion Gloves}} | |||
| | |||
*Gain an action to suffer {{DamageColor|Physical|6d6 Piercing}} damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ({{recharge|short rest}}) | |||
| rowspan="3" |Bought or stolen from [[Bumpnagel]] near the forge in [[Angleiron's Cellar]] | |||
| rowspan="3" style="text-align: center;" |[[Angleiron's Cellar]] {{Coords|-244|-1069}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Thunderpalm Strikers}} | |||
| | |||
* Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage with unarmed strikes | |||
*Cast {{sai|Thunderwave}} (level 3) ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Nimblefinger Gloves}} | |||
| | |||
*If [[gnome]]{{ref|name=note2}}, gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]]{{ref|name=note2}}, gain a +1 bonus to Dexterity instead | |||
*[[Sleight of Hand]] +1 | |||
|- | |||
|} | |||
===[[Wyrm's Crossing]] === | |||
{| class="wikitable" style="width:100%;text-align: left;" | |||
! width="" |Item name | |||
! width="" |Item effect | |||
! width="" |Item source | |||
! width="" |Location | |||
|- | |||
! scope="row" |{{MdRarityItem|Amulet of the Drunkard}} | |||
| | |||
*Your {{cond|Drunk}} condition lasts for 5 turns instead of 2, and you regain {{DamageColor|Healing|2d4 hit points}} once during the first turn of '''Drunk''' that happened with this item equipped | |||
|Bought from [[Hoots Hooligan]] on the ground floor of [[Sharess' Caress]], after you agreed to taste her new brew | |||
| style="text-align: center;" |{{Coords|21|85}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}} | |||
| | |||
*If [[githyanki]]{{ref|name=note8}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon | |||
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | |||
* Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | |||
|Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting [[Deal with the Devil|Raphael's deal]]{{ref|name=note26}} | |||
|{{Coords|25|98}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Gauntlets of the Warmaster}} | |||
| | |||
* Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]] | |||
* [[Dice rolls#Attack rolls|Attack rolls]] +1 | |||
| rowspan="7" | Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]] | |||
| rowspan="7" style="text-align: center;" |{{Coords|-11|140}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Horns of the Berserker}} | |||
| | |||
*+2 to [[Dice rolls#Attack rolls|attack rolls]] when attacking creatures that have already taken damage | |||
*While not at full health, deal additional {{DamageColor|Necrotic|2 Necrotic}} damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer {{DamageColor|Necrotic|1d4 Necrotic}} damage at the end of your turn | |||
|- | |||
! scope="row" |{{MdRarityItem|Blightbringer}} | |||
| | |||
*When attacking [[gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] | |||
*On a [[Dice rolls#Critical hits|critical hit]] with this shortbow, the target gets {{cond|Slowed}} for 2 turns | |||
|- | |||
! scope="row" |{{MdRarityItem|Snow-Dusted Monastery Gloves}} | |||
| | |||
* Deal additional {{DamageColor|Cold|1d4 Cold}} damage with unarmed strikes | |||
*Cast {{sai|Ice Knife}} (level 3) ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Cloak of Displacement}} | |||
| | |||
*Targets have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, from the start of your turn until you have taken any damage | |||
|- | |||
! scope="row" |{{MdRarityItem|Garb of the Land and Sky}} | |||
| | |||
*When activating {{sai|Patient Defence}}, gain {{cond|Blade Ward}} for 1 turn | |||
*When activating {{sai|Step of the Wind}}, your next melee attack has [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] and deals additional {{DamageColor|Force|1d8 Force}} damage | |||
*[[Armour Class]] +1 | |||
|- | |||
! scope="row" |{{MdRarityItem|Harmonic Dueller}} | |||
| | |||
*Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Absolute Confidence Amulet}} | |||
| | |||
*[[Performance]] +1 | |||
*[[Intimidation]] -1 | |||
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue. Can also be stolen for an additional reward below | |||
| style="text-align: center;" |{{Coords|19|130}} | |||
|- | |||
|} | |||
===[[Lower City]] === | |||
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers. | |||
{| class="wikitable" style="width:100%;text-align: left;" | |||
! width="" |Item name | |||
! width="" | Item effect | |||
! width="" |Item source | |||
! width="" |Location | |||
|- | |||
! scope="row" | {{MdRarityItem|The Reviving Hands}} | |||
|*When healing others, give them {{cond|Blade Ward}} for 2 turns. When reviving others, give them {{cond|Death Ward}} for 2 turns | |||
*[[Strength]] [[saving throws]] +1 | |||
*Cast {{sai|Revivify}} ({{recharge|long rest}}) | |||
| rowspan="3" |Bought or stolen from [[Vicar Humbletoes]] at the [[Stormshore Tabernacle]] | |||
| rowspan="3" style="text-align: center;" |{{Coords|109|-20}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Mantle of the Holy Warrior}} | |||
| | |||
*Cast {{sai|Crusader's Mantle}} ({{recharge|short rest}}) | |||
|- | |||
! scope="row" | {{MdRarityItem|The Sacred Star}} | |||
| | |||
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | |||
*On a hit with this morningstar, inflict 1 turn of {{cond|Radiating Orb}} upon the target | |||
*On a hit with this morningstar, [[Undead]] creatures must succeed [[DC]] 13 [[Wisdom]] [[Saves|save]] or get {{cond|Turned}} for 3 turns | |||
*Gain an action to strike the target, dealing additional {{DamageColor|Radiant|Radiant}} damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get {{cond|Blinded}} for 3 turns ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Amulet of Bhaal}} | |||
|*On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of {{cond|Bleeding}} upon the target | |||
|Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate the Murder Tribunal|Impress the Murder Tribunal]] | |||
|[[Murder Tribunal]] {{Coords|-1267|503}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Bhaalist Gloves}} | |||
| | |||
*[[Dice rolls#Attack rolls|Attack rolls]] +1 | |||
*Gain an action to garrote a [[Humanoid]] creature, dealing {{DamageColor|Physical|1d10 Bludgeoning}} damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through {{cond|Garrotted|Garrote}} for 3 turns ({{recharge|short rest}}) | |||
| rowspan="9" |Bought from [[Echo of Abazigal]]{{ref|name=note14}} at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]] | |||
| rowspan="9" style="text-align: center;" |[[Murder Tribunal]] {{Coords|-1261|507}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Bhaalist Armour}} | |||
| | |||
*Enemies in a 2 m / 7 ft radius become [[vulnerable]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it | |||
*+2 bonus to [[Initiative]] rolls | |||
|- | |||
! scope="row" |{{MdRarityItem|Assassin of Bhaal Cowl}} | |||
| | |||
*Gain {{sai|Darkvision}} with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls | |||
*Cast {{sai|See Invisibility}} ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Craterflesh Gloves}} | |||
|*On a [[Dice rolls#Critical hits|critical hit]], deal additional {{DamageColor|Force|1d6 Force}} damage | |||
|- | |||
! scope="row" |{{MdRarityItem|Vicious Battleaxe}} | |||
| rowspan="3" | | |||
*On a [[Dice rolls#Critical hits|critical hit]] with weapons, deal addtitional 7 damage | |||
|- | |||
! scope="row" |{{MdRarityItem|Dolor Amarus}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Vicious Shortbow}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Dread Iron Dagger}} | |||
| | |||
*While being {{cond|Hiding|Hidden}}, deal additional {{DamageColor|Necrotic|1d6 Necrotic}} damage with your weapons | |||
|- | |||
! scope="row" |{{MdRarityItem|Fleshrender}} | |||
| | |||
* Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from {{cond|Rended Flesh}} for 3 turns ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Armour of Persistence}} | |||
| | |||
*All incoming damage is reduced by 2 | |||
*Gain {{cond|Resistance}} and {{cond|Blade Ward}} | |||
*[[Disadvantage]] on [[Stealth]] [[ability check|ability checks]] | |||
| rowspan="4" |Bought or stolen from [[Dammon]] at his [[Forge of the Nine]], north-east of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| rowspan="4" style="text-align: center;" |{{Coords|-2|-9}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Boots of Persistence}} | |||
| | |||
*[[Movement speed]] is increased by 3 m / 10 ft, and you gain {{cond|Freedom of Movement}} | |||
*[[Dexterity]] [[saving throws]] +1 | |||
|- | |||
! scope="row" |{{MdRarityItem|Legacy of the Masters}} | |||
| | |||
*Gain a +2 bonus to all [[Dice rolls#Attack rolls|attack rolls]], and a +2 bonus to [[Damage#Damage rolls|damage rolls]] with weapons | |||
*[[Strength]] [[saving throws]] +1 | |||
|- | |||
! scope="row" |{{MdRarityItem|Unwanted Masterwork Scalemail}} | |||
| | |||
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour | |||
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} damage | |||
|- | |||
! scope="row" |{{MdRarityItem|Gemini Gloves}} | |||
| | |||
*Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ({{recharge|short rest}}) | |||
| rowspan="6" |Bought or stolen{{ref|name=note16}} from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| rowspan="6" style="text-align: center;" |{{Coords|-39|15}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Cloak of the Weave}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | |||
*Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Shapeshifter Hat}} | |||
| | |||
*Gain an additional {{sai|Wild Shape}} charge that replenishes on [[long rest]] | |||
*[[Nature]] +1 | |||
|- | |||
! scope="row" |{{MdRarityItem|Spellseeking Gloves}} | |||
| | |||
*When you make a [[Spells|spell]] [[Dice rolls#Attack rolls|attack roll]], you can expend a '''{{R|srcpnt}}''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point | |||
|- | |||
! scope="row" |{{MdRarityItem|Hellbeard Halberd}} | |||
| | |||
*Deal additional {{DamageColor|Poison|6 Poison}} damage with this weapon | |||
|- | |||
! scope="row" |{{MdRarityItem|Caitiff Staff}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | |||
*Gain an action to restore one [[Spells#Pact Magic|Pact Magic spell slot]] ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Gibus of the Worshipful Servant}} | |||
| | |||
*Once the combat starts, gain {{cond|Momentum}} for the duration equal to your [[Charisma]] [[Abilities#Ability score modifiers|modifier]] | |||
*[[Advantage]] on [[concentration]] [[saving throws]] | |||
|Bought or stolen from [[Helsik]] at her desk on the ground floor of the [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]] | |||
| | |||
*{{Coords|-39|15}} | |||
*[[Bhaal Temple]] {{Coords|56|1006}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Hat of the Sharp Caster}} | |||
| | |||
*When you roll a 1 or 2 on a [[Damage#Damage rolls|damage roll]] for a [[spells|spell]] attack, that roll is rerolled once | |||
|Bartered with [[Tara]] on the roof of the [[Devil's Fee]]{{ref|name=note17}} for [[Fish]] or a magical item | |||
| style="text-align: center;" |{{Coords|-27|5}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Orphic Hammer}} | |||
| | |||
*[[Advantage]] on [[saving throws]] against [[spells]] | |||
*'''Story significance:''' Gain an action to destroy the shackles of [[Hope]] in the [[House of Hope]], and those of [[Orpheus]] in the [[Astral Plane]] | |||
|Stolen from the central pedestal in the [[House of Hope]] archive | |||
| style="text-align: center;" |[[House of Hope]] {{Coords|-6543|2921}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Gloves of Soul Catching}} | |||
| | |||
*Deal additional {{DamageColor|Force|1d10 Force}} damage with unarmed strikes | |||
*On an unarmed hit, once per turn, regain {{DamageColor|Healing|1d10 hit points}}. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack rolls|attack roll]] or [[saving throws|saving throw]], until the end of your next turn | |||
*Increase your [[Constitution]] by 2 (max 20) while wearing these gloves | |||
|Rewarded for [[Save Hope]] after defeating [[Raphael]] | |||
|[[House of Hope]] {{Coords|-6477|2884}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Slinging Shoes}} | |||
| | |||
*When thrown, returns to you. Deal additional {{DamageColor|Psychic|2d4 Psychic}} damage when {{sai|Throw|Throwing}} these boots | |||
*[[Dexterity]] [[saving throws]] +1 | |||
|Bartered with [[Tara]] on the roof of [[Highberry's Home]]{{ref|name=note21}} for [[Fish]] or a magical item | |||
| style="text-align: center;" |{{Coords|-1|-39}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Quickspell Gloves}} | |||
| | |||
*Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost {{action|bonus}} instead of {{action}} ({{recharge|short rest}}) | |||
| rowspan="6" |Bought or stolen from [[Lorroakan's Projection]]{{ref|name=note22}} at the foyer desk on the ground floor of [[Sorcerous Sundries]] | |||
| rowspan="6" style="text-align: center;" |{{Coords|-7|-79}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Ring of Regeneration}} | |||
| | |||
*At the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Vest of Soul Rejuvenation}} | |||
| | |||
*On your successful [[saving throw]] against a [[Spells|spell]], regain {{DamageColor|Healing|1d4 hit points}} | |||
*You can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed | |||
*[[Armour Class]] +2 | |||
|- | |||
! scope="row" |{{MdRarityItem|Armour of Landfall}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] | |||
*At the start of your turn during combat while standing on {{cond|Plant Growth}} or {{cond|Difficult Terrain: Vines|Vines}}, regain {{DamageColor|Healing|1d4 hit points}} | |||
*[[Advantage]] on [[Constitution]] [[saving throws]] | |||
*Cast {{sai|Plant Growth}} ({{recharge|short rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Birthright}} | |||
| | |||
*Increase your [[Charisma]] by 2 (max 22) while wearing this hat | |||
|- | |||
! scope="row" |{{MdRarityItem|Harper Sacredstriker}} | |||
| | |||
*Cast {{sai|Spiritual Weapon}} (level 6) ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|The Dead Shot}} | |||
| | |||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
*Gain a bonus to your ranged weapon [[Dice rolls#Attack rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them | |||
| rowspan="2" |Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| rowspan="2" style="text-align: center;" |{{Coords|-36|-80}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Flail of Ages}} | |||
| | |||
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, or {{DamageColor|Fire|Fire}} damage with this weapon, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or be afflicted with 2 turns of {{cond|Acid}}, {{cond|Chilled}}, or {{cond|Burning}} respectively | |||
*Cast {{sai|Elemental Age}} ({{recharge|long rest}}) | |||
|- | |||
! scope="row" |{{MdRarityItem|Armour of Agility}} | |||
| | |||
*Add your full [[Dexterity]] [[Abilities#Ability score modifiers|modifier]] to your [[AC]] while wearing this armour | |||
*[[Saving throws]] +2 | |||
|Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint | |||
| style="text-align: center;" |{{Coords|-37|-77}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Veil of the Morning}} | |||
| | |||
*[[Undead]] have [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]] | |||
*Cast {{sai|Turn Undead}} ({{recharge|long rest}}) | |||
| rowspan="3" |Bought or stolen from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]] | |||
| rowspan="5" style="text-align: center;" |{{Coords|7|-159}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Armour of the Sporekeeper}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]], and you deal additional {{DamageColor|Necrotic|1 Necrotic}} damage with {{DamageColor|Necrotic|Necrotic}} damage [[spells]] and attacks | |||
*While imbued with {{cond|Symbiotic Entity}}, you can spread {{sai|Bibberbang Spores}}, {{sai|Timmask_Spores_(class_action)|Timmask Spores}}, and {{sai|Haste Spores}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Hood of the Weave}} | |||
| | |||
*+2 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | |||
|- | |||
! scope="row" |{{MdRarityItem|Torch of Revocation}} | |||
| | |||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} and {{DamageColor|Fire|1d4 Fire}} damage when using this torch as a weapon | |||
*'''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest | |||
|Looted from [[Mystic Carrion]] at the ground floor of [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]] | |||
|- | |||
! scope="row" |{{MdRarityItem|Crypt Lord Ring}} | |||
| | |||
*Cast {{sai|Create Undead}} ({{recharge|long rest}}) | |||
|Rewarded by [[Thrumbo]] at the ground floor of [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]] | |||
|- | |||
! scope="row" |{{MdRarityItem|Rhapsody}} | |||
| | |||
*When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack rolls|attack rolls]], and to [[Dice rolls#Save DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for {{DamageColor|Healing|3d10 hit points}}, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped | |||
*On your hit with this dagger while {{cond|Hiding}} or being {{cond|Invisible}}, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer {{cond|Bleeding}} for 2 turns | |||
|[[Cazador|Cazador Szarr]] at the dungeon ritual site | |||
| rowspan="2" style="text-align: center;" |[[Cazador's Dungeon]] {{Coords|-1925|944}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Woe}} | |||
| | |||
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | |||
*When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain {{DamageColor|Healing|1d4 hit points}} | |||
*Cast {{sai|Blight}} ({{recharge|long rest}}) | |||
*This is a {{cond|Bound Weapon}} | |||
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site | |||
|- | |||
! scope="row" |{{MdRarityItem|Amulet of Windrider}} | |||
| | |||
*Cast {{sai|Ride the Winds}} ({{recharge|long rest}}) | |||
*Cast {{sai|Gust of Wind}} ({{recharge|short rest}}) | |||
| rowspan="2" |Rewarded by [[Lora]] on the ground floor of [[Lora's House]] for [[Save Vanra]] | |||
| rowspan="2" style="text-align: center;" |{{Coords|-65|-89}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Duellist's Prerogative}} | |||
| | |||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | |||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal {{action|reaction}} per turn | |||
*On a hit with a melee weapon, expend your {{action|reaction}} to deal additional {{DamageColor|Necrotic|Necrotic}} damage with that weapon equal to your [[proficiency bonus]] | |||
*Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer {{cond|Bleeding}} for 3 turns | |||
*While not dual-wielding or holding a shield, you can make an additional attack as a {{action|bonus}} with this weapon, once per turn | |||
|- | |||
! scope="row" |{{MdRarityItem|Fey Semblance Amulet}} | |||
| | |||
*[[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]] | |||
|Rewarded by any of the [[Non-player characters|NPCs]] at [[Old Garlow's Place]] for [[Avenge the Hag Survivors]] | |||
| rowspan="2" style="text-align: center;" |{{Coords|-55|-147}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Staff of Interruption}} | |||
| | |||
*Cast {{sai|Counterspell}} (level 5) ({{recharge|long rest}}) | |||
|Rewarded by [[Mayrina]] at [[Old Garlow's Place]] for [[Help the Hag Survivors]] | |||
|- | |||
! scope="row" |{{MdRarityItem|Abdel's Trusted Shield}} | |||
| | |||
*Gain an action to expend your {{action|reaction}} and bash with this shield when hit by an enemy, knocking them {{cond|Prone}} for 1 turn if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] | |||
*Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved {{DamageColor|Physical|Physical}} damage, for 10 turns ({{recharge|short rest}}) | |||
|Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]] | |||
| style="text-align: center;" |{{Coords|-148|-60}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Wavemother's Robe}} | |||
| | |||
*[[Resistances|Resistance]] to {{DamageColor|Fire|Fire}} and {{DamageColor|Cold|Cold}} damage | |||
*While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain {{DamageColor|Healing|1d4 hit points}} | |||
*Cast {{sai|Create or Destroy Water}} ({{recharge|long rest}}) | |||
*[[Armour Class]] +1 | |||
|Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]] | |||
| style="text-align: center;" |[[Flymm Cargo|Flymm Cargo - Basement]] {{Coords|-1048|312}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Hellfire Engine Crossbow}} | |||
| | |||
*Cast {{sai|Lightning Arrow}} (level 4) ({{recharge|long rest}}) | |||
*Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you | |||
|Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]] | |||
| style="text-align: center;" |{{Coords|-325|-134}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Drunken Cloth}} | |||
| | |||
*While {{cond|Drunk}}, gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary hit points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat | |||
|Bought or stolen from [[Severn]] at the bar in the [[Guildhall]] | |||
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-22|769}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Shade-Slayer Cloak}} | |||
| | |||
*While {{cond|Hiding}}, reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
|Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]] | |||
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-17|755}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Chancer's Carcanet}} | |||
| | |||
*Expend your {{action|reaction}} to make an [[Dice rolls#Attack rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]] | |||
|Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin | |||
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-125|829}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Silver Sword of the Astral Plane}} | |||
| | |||
*If [[githyanki]]{{ref|name=note15}}, deal additional {{DamageColor|Psychic|1d6 Psychic}} damage with this weapon | |||
*If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to {{DamageColor|Psychic|Psychic}} damage, and immunity to being {{cond|Charmed}} | |||
*Gain an action to strike the target, dealing additional {{DamageColor|Psychic|Psychic}} damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Stunned}} for 2 turns ({{recharge|short rest}}) | |||
|Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here | |||
| style="text-align: center;" |[[Lower City Sewers]] {{Coords|-70|826}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Armour of Moonbasking}} | |||
| | |||
*After casting {{sai|Wild Shape}}, gain 22 [[Hit points#Temporary hit points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1 | |||
*Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[druid|druidic]] '''Wild Shape''' | |||
| rowspan="2" |Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint | |||
| rowspan="2" style="text-align: center;" |[[Lower City Sewers]] {{Coords|-157|939}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Bonespike Helmet}} | |||
| | |||
*Upon entering {{cond|Rage}}, deal {{DamageColor|Psychic|2d4 Psychic}} damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save) | |||
*[[Intimidation]] +2 | |||
*Cast {{sai|Menacing Attack (Melee)|Menacing Attack}} once per turn with no [[Battle_Master#Level_3|Superiority Dice]] cost | |||
|- | |||
! scope="row" |{{MdRarityItem|Crimson Mischief}} | |||
| | |||
*Deal additional {{DamageColor|Necrotic|1d4 Necrotic}} damage with this weapon | |||
*Deal additional {{DamageColor|Physical|1d4 Piercing}} damage with this weapon against targets with 50% [[hit points]] or less | |||
*While this shortsword is held in your main hand, deal additional {{DamageColor|Physical|7 Piercing}} damage if the [[Dice rolls#Attack rolls|attack roll]] was made with [[advantage]] | |||
*While this shortsword is held in your off-hand, gain {{sai|Two-Weapon Fighting}} | |||
| rowspan="3" |[[Orin]] at the sacrificial altar of the [[Bhaal Temple]] | |||
| rowspan="3" style="text-align: center;" |[[Lower City Sewers]] {{Coords|61|1004}} | |||
|- | |||
! scope="row" |{{MdRarityItem|Mutilated Carapace}} | |||
| | |||
*While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack rolls|attack rolls]] and [[Damage#Damage rolls|damage rolls]] | |||
*[[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]] | |||
*[[Armour Class]] +1 | |||
|- | |||
! scope="row" |{{MdRarityItem|Bloodthirst}} | |||
| | |||
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]] | |||
*Cast {{sai|True Strike}} ({{recharge|short rest}}) | |||
*This is a {{cond|Bound Weapon}} | |||
*While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to {{DamageColor|Physical|Piercing}} damage, unless they are immune to it | |||
*While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your {{action|reaction}} to make a melee strike against the attacker and gain {{cond|True Strike}} for 2 turns | |||
|- | |||
|} | |} |