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Yr'rk: Difference between revisions

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24 bytes added ,  9 August
(Created page with "{{UnderConstruction}} {{Infobox creature | name = Warrior Yr’rk | image = <gallery> COR Yr'rk.png|In-game Portrait Yr'rk.png|Portrait </gallery> | race = Githyanki | size = Medium | type = Humanoid | faction = Crèche Y'llek | archetype = Warrior | ac = 17 | e hp = 28 | hp = 41 | t hp = 53 | weight kg = 75 | level = 5 | str = 17 | dex = 14 | con = 15 | int = 10 | wis = 12 | cha = 10 | str save prof = y | con save prof = y | passives = Extra Attack, Gith...")
 
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Yr’rk together with {{CharLink|Ahu'u'rag|Raider Ahu’u’rag}} is patrolling the main corridor of the Crèche, walking from the door to the [[Crèche Y'llek#Infirmary|Infirmary]] to the [[Crèche Y'llek#Hatchery|Hatchery]] door, and then to the entrance of the [[Crèche Y'llek#Captain's Quarters|Captain’s Quarters]], never entering any of these locations.
Yr’rk together with {{CharLink|Ahu'u'rag|Raider Ahu’u’rag}} is patrolling the main corridor of the Crèche, walking from the door to the [[Crèche Y'llek#Infirmary|Infirmary]] to the [[Crèche Y'llek#Hatchery|Hatchery]] door, and then to the entrance of the [[Crèche Y'llek#Captain's Quarters|Captain’s Quarters]], never entering any of these locations.


If spoken to, he will tell the party not to distract ''yanki'' (i.e. youths and kids) from training and also think aloud that too bothersome strangers would serve as a good training dummy. If the player character is a Githyanki themselves, Yr’rk will cautiously mention that the teacher instructs the trainees harder than usual.   
If spoken to, he will tell the party not to distract ''yanki'' (i.e. youths and kids) from training and also think aloud that too bothersome strangers would serve as a good training dummy. If the player character is a Githyanki themselves, Yr’rk will cautiously mention that {{CharLink|Kethk|Sa’varsh Kethk}} instructs the trainees harder than usual.   


He will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and starting a fight.
He will become hostile to the party if they choose to walk back through the Crèche after speaking to the Inquisitor and starting a fight.

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