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The Wizard of Waterdeep: Difference between revisions
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→Act One
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==== Recruiting Gale ==== | ==== Recruiting Gale ==== | ||
[[File:Gale Recruitment Hand.jpg|thumb|Gale needs a hand.]] | [[File:Gale Recruitment Hand.jpg|thumb|Gale needs a hand.]] | ||
Gale can be recruited after the [[Prologue]] is completed and the party has washed up on the [[Ravaged Beach]]. Gale is northeast of the Nautiloid wreckage, trapped in a purple portal - an [[Ancient Sigil Circle]] {{Coords|224|326}}. A hand pops out of the portal, asking for help. Choose to grab the hand and pull with a {{Ability Check|Strength|15|}} to free the mysterious individual from the trap. | Gale can be recruited after the [[Prologue]] is completed and the party has washed up on the [[Ravaged Beach]]. Gale is northeast of the Nautiloid wreckage, trapped in a purple portal - an [[Ancient Sigil Circle]] {{Coords|224|326}}. A hand pops out of the portal, asking for help. Choose to grab the hand and pull with a {{Ability Check|Strength|15|}} to free the mysterious individual from the trap. [[Warlock]]s and [[Sorcerer]]s can use a Charisma check to attune with the sigil’s magic and pull Gale. As The Dark Urge, there is an exclusive option which instead results in Gale not joining the party, so care should be taken. | ||
The man who pops out of the portal introduces himself as Gale of Waterdeep. He recognizes the party as fellow captives of the Nautiloid and suggests that they travel together to try to cure their tadpole affliction. | The man who pops out of the portal introduces himself as Gale of Waterdeep. He recognizes the party as fellow captives of the Nautiloid and suggests that they travel together to try to cure their tadpole affliction. |