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==== Recruiting Gale ====
==== Recruiting Gale ====
[[File:Gale Recruitment Hand.jpg|thumb|Gale needs a hand.]]
[[File:Gale Recruitment Hand.jpg|thumb|Gale needs a hand.]]
Gale can be recruited after the [[Prologue]] is completed and the party has washed up on the [[Ravaged Beach]]. Gale is northeast of the Nautiloid wreckage, trapped in a purple portal - an [[Ancient Sigil Circle]] {{Coords|224|326}}. A hand pops out of the portal, asking for help. Choose to grab the hand and pull with a {{Ability Check|Strength|15|}} to free the mysterious individual from the trap. Warlocks can use a Charisma check to attune with the sigil’s magic, but a Strength check is still required to free Gale.
Gale can be recruited after the [[Prologue]] is completed and the party has washed up on the [[Ravaged Beach]]. Gale is northeast of the Nautiloid wreckage, trapped in a purple portal - an [[Ancient Sigil Circle]] {{Coords|224|326}}. A hand pops out of the portal, asking for help. Choose to grab the hand and pull with a {{Ability Check|Strength|15|}} to free the mysterious individual from the trap. [[Warlock]]s and [[Sorcerer]]s can use a [[Charisma]] check to attune with the sigil’s magic and pull Gale. As [[The Dark Urge]], there is an exclusive option which prevents Gale from joining the party, so care should be taken.
The man who pops out of the portal introduces himself as Gale of Waterdeep. He recognizes the party as fellow captives of the Nautiloid and suggests that they travel together to try to cure their tadpole affliction.
 
The man who pops out of the portal introduces himself as Gale of Waterdeep. He recognizes the party as fellow captives of the Nautiloid and suggests that they travel together to search for a cure to their tadpole affliction.


==== Gale's condition ====
==== Gale's condition ====
In order for Gale to open up, he needs to have medium affection with the origin character. He also needs to trust them. There are a number of actions that can cause Gale to trust them:
In order for Gale to open up, he needs to have medium affection with the origin character. Several actions can increase Gale's trust in the player character:
* Defusing tempers amongst Aradin and Zevlor after entering the Druid Grove for the first time.
* Defusing tempers amongst {{CharLink|Aradin Beno|Aradin}} and {{CharLink|Zevlor}} after entering the [[Druid Grove]]
* Saving {{CharLink|Arabella}} from the snake in {{Quest|Save Arabella}}
* Saving {{CharLink|Arabella}} from the snake in {{Quest|Save Arabella}}
* Saving {{CharLink|Mirkon}} in {{Quest|Investigate the Beach}}
* Saving {{CharLink|Mirkon}} in {{Quest|Investigate the Beach}}
* Refusing to let {{CharLink|Arka}} shoot {{CharLink|Sazza}} in {{Quest|Save the Goblin Sazza}}
* Refusing to let {{CharLink|Arka}} shoot {{CharLink|Sazza}} in {{Quest|Save the Goblin Sazza}}
* Agreeing to take the Wyvern Poison after {{CharLink|Nettie}} poisons the party in {{Quest|Get Help from Healer Nettie}}
* Agreeing to take the Wyvern Poison after {{CharLink|Nettie}} poisons the party in {{Quest|Get Help from Healer Nettie}}
* Successfully following Gale’s protocol if he dies.
* Successfully following Gale’s protocol if he dies


===== Refusing to feed Gale =====
===== Refusing to feed Gale =====
If Gale is never fed an artefact after obtaining his arcane hunger, the game can end early. Continuously long resting without feeding Gale an artefact leads to him exploding, causing an early game over.
If Gale is never fed an artefact after being afflicted with {{Cond|Arcane Hunger}}, the game can end early. Continuously [[Resting|long resting]] without feeding Gale an artefact leads to him exploding, causing an early game over.


===== Potential items for Gale =====
===== Potential items for Gale =====
The following is a (non-exhaustive) list of items that can be found in the Wilderness map and are able to be consumed by Gale. Each item that can be consumed by Gale has a corresponding tag in its description:
The following is a (non-exhaustive) list of items in the Wilderness map that Gale can consume. All items that Gale can consume has a corresponding tag in its description:
* {{SmRarityItem|Amulet of the Unworthy}} - Carried by a Minotaur wandering the [[Underdark]].
* {{SmRarityItem|Amulet of the Unworthy}} - Carried by a Minotaur wandering the [[Underdark]].
* {{SmRarityItem|Amulet of Selûne's Chosen}} – In the Shattered Sanctum in a locked room above {{CharLink|Dror Ragzlin|Dror Ragzlin’s}} throne.
* {{SmRarityItem|Amulet of Selûne's Chosen}} – In the [[Shattered Sanctum]] in a locked room above {{CharLink|Dror Ragzlin|Dror Ragzlin’s}} throne.
* {{SmRarityItem|Cap of Curing}} – found west of the Sacred Pool, in a gilded chest across from {{CharLink|Alfira}}.
* {{SmRarityItem|Cap of Curing}} – West of the Sacred Pool in a [[Gilded Chest]] across from {{CharLink|Alfira}}.
* {{SmRarityItem|Dragon's Grasp}} - Sold by {{CharLink|Arron}} in the [[Druid Grove]].
* {{SmRarityItem|Dragon's Grasp}} - Sold by {{CharLink|Arron}} in the [[Druid Grove]].
* {{SmRarityItem|Gloves of Missile Snaring}} - Sold by Arron in the Druid Grove.
* {{SmRarityItem|Gloves of Missile Snaring}} - Sold by Arron in the Druid Grove.
* {{SmRarityItem|Gloves of Power}} – Looted from Za’krug, a goblin raider from the first battle in front of the Grove.
* {{SmRarityItem|Gloves of Power}} – Looted from {{CharLink|Za'krug}}, a [[Goblin]] raider from the first battle in front of the Grove.
* {{SmRarityItem|Komira's Locket}} – Provided as a reward for Save Arabella if Arabella’s life is saved.
* {{SmRarityItem|Komira's Locket}} – Reward for {{Quest|Save Arabella}} if Arabella survives.
* {{SmRarityItem|Moondrop Pendant}} – Inside the Owlbear Cave in a gilded chest – read the Selunite Prayer Sheet in front of it to unlock.
* {{SmRarityItem|Moondrop Pendant}} – In a [[Gilded Chest]] in the [[Owlbear Cave]] – read the {{SmItemIcon|Selûnite Prayer Sheet}} in front of it to unlock.
* {{SmRarityItem|Ring of Colour Spray}} – Located in the Harpy’s Nest in the Druid Grove {{Coords|325|500}}.
* {{SmRarityItem|Ring of Colour Spray}} – Harpy’s Nest in the Druid Grove {{Coords|325|500}}.
* {{SmRarityItem|Robe of Summer}} – Quest reward for {{Quest|Rescue the Druid Halsin}} if Halsin is alive.
* {{SmRarityItem|Robe of Summer}} – Quest reward for {{Quest|Rescue the Druid Halsin}} if Halsin survives.
* {{SmRarityItem|Spellthief}} - Sold by Arron in the Druid Grove.
* {{SmRarityItem|Spellthief}} - Sold by Arron in the Druid Grove.
* {{SmRarityItem|The Watcher's Guide}} - Found in a trapped sarcophagus in the Dank Crypt {{Coords|-293|-323}}.
* {{SmRarityItem|The Watcher's Guide}} - Trapped sarcophagus in the Dank Crypt {{Coords|-293|-323}}.
* {{SmRarityItem|The Joltshooter}} / {{SmRarityItem|The Sparky Points}} / {{SmRarityItem|The Spellsparkler}} - Reward for rescuing {{CharLink|Florrick|Counsellor Florrick}} from the burning inn of [[Waukeen's Rest]].
* {{SmRarityItem|The Joltshooter}} / {{SmRarityItem|The Sparky Points}} / {{SmRarityItem|The Spellsparkler}} - Reward for rescuing {{CharLink|Florrick|Counsellor Florrick}} from the burning inn of [[Waukeen's Rest]].


===== The first item =====
===== The first item =====
After the first item, Gale thanks the party and is fully sated. The party does have a chance to ask more information of Gale, but he is cagey about giving out more. He assures the party that in due time, all will be revealed.
After consuming the first item, Gale thanks the party and is fully sated. The party can ask Gale questions, but he is hesitant to share more information. He assures the party that in due time, all will be revealed.


===== The second item =====
===== The second item =====
After the second item, Gale is again grateful, but he notes that something is wrong. Usually, consuming an artefact fully sates his hunger. This time, however, instead of fully extinguishing the flames of hunger, there were embers left still smoldering.
After consuming the second item, Gale is again grateful, but he notes that something is wrong. Usually, consuming an artefact fully sates his hunger. This time, however, instead of fully extinguishing the flames of hunger, there are embers left still smoldering.


===== The third item =====
===== The third item =====
After the third artefact, Gale notices something is seriously wrong. The artefact is not having much effect of sating his need. He decides to finally tell the party the nature of his condition.
After consuming the third item, Gale realises something is seriously wrong. The artefact does sate his need. He finally tells everyone the nature of his condition.


Gale reveals that he was a magical prodigy, able to not only control the Weave at a young age, but compose it like a musician. He gained the attention of {{CharLink|Mystra}}, the goddess of magic, who became his teacher, muse, and eventually his lover. However, Gale witnessed magic that was beyond mere mortals while he was with Mystra. Seeing the powers he was denied, he begged Mystra for more, but she told him to be content with what he had.
Gale reveals that he was a magical prodigy, capable of controlling the Weave at a young age and composing it like a musician. He gained the attention of {{CharLink|Mystra}}, the goddess of magic, who became his teacher, muse, and eventually his lover. However, Gale witnessed magic that was beyond mere mortals while he was with Mystra. Seeing the powers he was denied, he begged Mystra for more, but she told him to be content with what he had.


Looking to gain Mystra’s favor, Gale found a magical tome from the Netherese empire. It contained a fragment of Weave that was lost after the fall of Netheril. Gale believed that returning the fragment to Mystra would earn her favor and she would grant him the powers he desperately wanted. However, once he opened the tome, the power within the object merged within him, a Netherese orb that hungers for magic. Locked away in his tower in Waterdeep, Gale could manage the condition, but in the wilds, it risked becoming unmanaged. If the orb is not sated, it will detonate with the power to level a city the size of Waterdeep.
Looking to gain Mystra’s favor, Gale found a magical tome from the Netherese empire. It contained a fragment of Weave that was lost after the fall of Netheril. Gale believed that returning the fragment to Mystra would earn her favour and that she would grant him the powers he desperately desired. However, once he opened the tome, the power within the object merged within him, a Netherese orb that hungers for magic. Locked away in his tower in Waterdeep, Gale could manage the condition, but in the wilds, it risked becoming unmanaged. If the orb is not sated, it will detonate with enough power to level a city the size of Waterdeep.


After the third artefact, Gale begins looking for alternative solutions for his condition. He no longer needs to be fed more items and the item tag showing Gale can consume an item no longer shows.
After consuming the third artefact, Gale begins looking for alternative solutions for his condition. He no longer needs to be fed more items and the item tag showing Gale can consume an item no longer shows.
==== The weary traveler ====
==== The weary traveler ====
[[File:Elminster Charm Gale Quest.jpg|thumb|Elminster temporarily fixes Gale's need to consume magical artefacts.]]
[[File:Elminster Charm Gale Quest.jpg|thumb|Elminster temporarily fixes Gale's need to consume magical artefacts.]]
A Weary Traveler {{Coords|-132|-161}} is on the Rosymorn Monastery Trail which leads to the Shadow-Cursed Lands. If the party skips the Mountain Pass, he instead appears within the Shadow-Cursed Lands near the elevator leading down to [[Grymforge]]. If the player avoids the Weary Traveler at the earlier two locations, he will appear on the stone bridge in front of [[Moonrise Towers]], close to the [[Waypoint]]. The old man asks to see Gale and, if Gale is in the party, he is identified as the great wizard {{CharLink|Elminster|Elminster Aumar}}. Elminster is an emissary of Mystra, seeking Gale to relay a message to him and a special charm. He asks if he can rest at camp first and get a proper meal, and then can be met at camp immediately or later.
A Weary Traveler {{Coords|-132|-161}} is on the Rosymorn Monastery Trail which leads to the Shadow-Cursed Lands. If the party skips the Mountain Pass, he instead appears within the Shadow-Cursed Lands near the elevator leading down to [[Grymforge]]. If the player avoids the Weary Traveler, he appears on the stone bridge in front of [[Moonrise Towers]], close to the [[Waypoint]]. The old man asks to see Gale and, if Gale is in the party, he is identified as the great wizard {{CharLink|Elminster|Elminster Aumar}}. Elminster is an emissary of Mystra, seeking Gale to relay a message to him and a special charm. He asks if he can rest at camp first and get a proper meal, and then can be met at camp immediately or later.


At camp, Elminster states that Mystra has been watching the Cult of the Absolute and believes it is a threat to the Weave and the fabric of reality itself. Gale is the one person who can stop it, by detonating his Netherese Orb in the heart of the Absolute. If Gale sacrifices himself, he will be redeemed in the eyes of Mystra. Elminster also casts a charm on Gale, granting him control over the Orb. He is able to detonate it at will. With the message imparted, Elminster wishes Gale and the party the best of luck in defeating the Absolute and departs.
At camp, Elminster states that Mystra has been watching the Cult of the Absolute and believes it is a threat to the Weave and the fabric of reality itself. Gale is the one person who can stop it, by detonating his Netherese Orb in the heart of the Absolute. If Gale sacrifices himself, he will be redeemed in the eyes of Mystra. Elminster also casts a charm on Gale, granting him the ability to detonate the Orb at will. With the message imparted, Elminster wishes Gale and the party the best of luck in defeating the Absolute and departs.


Gale gains a new ability following his meeting with Elminster – Netherese Orb Blast. This ability is one-time use and it instantly causes a game over if used. Gale stabs his chest, detonating the Orb, and a massive area explodes.
Gale gains a new ability following his meeting with Elminster – Netherese Orb Blast. This ability is one-time use and will instantly end the game. Gale stabs his chest, detonating the Orb, and a massive area explodes.


=== Act Two ===
=== Act Two ===
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==== Facing the Netherbrain ====
==== Facing the Netherbrain ====
While facing the Netherbrain in {{Quest|Confront the Elder Brain}}, if Gale is in the party, there is a chance to confer with him on what to do once they have arrived on top the brain. Right before climbing the brainstem to the brain, the party realizes that they need not confront the brain at all. Gale can simply use his Netherese Orb to destroy the Crown and the brain in one fell swoop. Gale notices the hesitation and asks what’s the matter. Gale’s question can either be dismissed as nothing, or a choice can be made – "Wait. We could end this now if you unleashed the orb." Gale hesitates, but will detonate the orb with a {{Ability Check|Persuasion|30}}. This check can be bypassed if, during the conversation with {{CharLink|The Emperor}} about becoming a [[Mind flayer]], you request a moment to think and address Gale. He will then offer to willingly sacrifice himself and you can accept. If Gale is successfully persuaded or you accept his offer, he teleports the party away, then climbs the brainstem by himself. Gale stabs himself in the chest and detonates the Orb, sacrificing himself and destroying the brain in the process.
While facing the Netherbrain in {{Quest|Confront the Elder Brain}}, if Gale is in the party, there is a chance to confer with him on what to do once they have arrived on top the brain. Right before climbing the brainstem to the brain, the party realizes that they need not confront the brain at all. Gale can simply use his Netherese Orb to destroy the Crown and the brain in one fell swoop. Gale notices the hesitation and asks what’s the matter. Gale’s question can either be dismissed as nothing, or a choice can be made – "Wait. We could end this now if you unleashed the orb." Gale hesitates, but will detonate the orb with a {{Ability Check|Persuasion|30}}. This check can be bypassed if, during the conversation with {{CharLink|The Emperor}} about becoming a [[Mind Flayer]], you request a moment to think and address Gale. He will then offer to willingly sacrifice himself and you can accept. If Gale is successfully persuaded or you accept his offer, he teleports the party away, then climbs the brainstem by himself. Gale stabs himself in the chest and detonates the Orb, sacrificing himself and destroying the brain in the process.


Otherwise, the battle commences as normal and the party defeats the Netherbrain without the orb. In this case, after the brain’s defeat, Gale remarks that the crown has sunk into the River Chionthar. He’ll need to fish it up, but first his wishes to go to a tavern and celebrate their victory. Gale can be persuaded to turn over the crown to Mystra and become her Chosen once again, or pursue the crown himself in the hopes of becoming a god.
Otherwise, the battle commences as normal and the party defeats the Netherbrain without the orb. In this case, after the brain’s defeat, Gale remarks that the crown has sunk into the River Chionthar. He’ll need to fish it up, but first his wishes to go to a tavern and celebrate their victory. Gale can be persuaded to turn over the crown to Mystra and become her Chosen once again, or pursue the crown himself in the hopes of becoming a god.
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