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Castigated By Divinity (Condition): Difference between revisions

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Added Summon bombing note.
(Added more ways to avoid curse.)
(Added Summon bombing note.)
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** {{Prereq|Spawning too many planar beings at once may crash your game.}}
** {{Prereq|Spawning too many planar beings at once may crash your game.}}
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* Nearby NPCs may become hostile to the summoned enemies, resulting in the NPCs becoming temporary allies of the party. XP is still gained for any of the summons killed, and the party receives no penalty for NPC allies killed in this manner. This can be taken advantage of to clear an area by "Summon Bombing" it. For example the [[Basilisk Gate Barracks]] can be cleared in this manner.
==Source==
==Source==
* Should the party break into the basement of [[Stormshore_Tabernacle#Basement|Stormshore Tabernacle]] and pillage any offering chests, they will gain this condition. Each item taken from a chest will inflict this condition if the character taking it doesn't already have the condition.
* Should the party break into the basement of [[Stormshore_Tabernacle#Basement|Stormshore Tabernacle]] and pillage any offering chests, they will gain this condition. Each item taken from a chest will inflict this condition if the character taking it doesn't already have the condition.
** The curse is tied to the chest, not the items. Destroying the chests will cause the items to fall out, picking up the items afterward allows you to avoid becoming cursed.
** The curse is tied to the chest, not the items. Destroying the chests will cause the items to fall out, picking up the items afterward allows you to avoid becoming cursed.
** The curse will only affect items taken out of the offering chests and placed in the current party's inventory. Sending the items to camp or to a character in camp will result in the curse being avoided.
** The curse will only affect items taken out of the offering chests and placed in the current party's inventory. Sending the items to camp or to a character in camp will result in the curse being avoided.
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