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Character level: Difference between revisions
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Removed class templates
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* [[Cantrip]]s that deal damage gain an additional damage die at character level 5, and another at level 10. For example, {{SAI|Poison Spray}} starts at 1d12 damage, and increases to 2d12 at level 5, and 3d12 at level 10. The one exception is {{SAI|Eldritch Blast}}, which, instead of dealing more damage per beam, shoots additional beams; namely 2 beams at level 5, and 3 beams at level 10. | * [[Cantrip]]s that deal damage gain an additional damage die at character level 5, and another at level 10. For example, {{SAI|Poison Spray}} starts at 1d12 damage, and increases to 2d12 at level 5, and 3d12 at level 10. The one exception is {{SAI|Eldritch Blast}}, which, instead of dealing more damage per beam, shoots additional beams; namely 2 beams at level 5, and 3 beams at level 10. | ||
* [[Hit points]] could be said to be based on character level, since they increase with each additional character level, though the amount by which they increase always depends on which class the player chooses to level up. | * [[Hit points]] could be said to be based on character level, since they increase with each additional character level, though the amount by which they increase always depends on which class the player chooses to level up. | ||
* The | * The [[Life Domain]] Cleric class action {{SAI|Preserve Life}} heals allies for an amount of hit points based on the cleric's character level. | ||
* Some [[race]]-specific features are based on character level. These include: | * Some [[race]]-specific features are based on character level. These include: | ||
** Innate spells learned by [[Drow]], [[Duergar]], [[Tiefling]]s, and [[Githyanki]] at levels 1, 3, and 5. | ** Innate spells learned by [[Drow]], [[Duergar]], [[Tiefling]]s, and [[Githyanki]] at levels 1, 3, and 5. |