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Healing: Difference between revisions
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* '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore them to half their maximum hit points without the supplies. | * '''[[Resting]]''' - a '''short rest''' will restore hit points to each party member equal to half of their maximum, while a '''long rest''' will restore all of the party's hit points if you have enough [[Camp Supplies]], or restore them to half their maximum hit points without the supplies. | ||
* '''[[Healing spells]]''' - there are many spells which restore hit points, mostly available to the | * '''[[Healing spells]]''' - there are many spells which restore hit points, mostly available to the [[Cleric]], [[Druid]] and [[Bard]] classes, and (less so) [[Paladin]]s and [[Ranger]]s. Most healing spells can target an ally or the caster. | ||
* '''[[Potions#Healing Potions|Healing potions]]''' - these are frequently for sale from vendors and found as loot, and can be crafted via [[Alchemy]]. Rarer versions restore more hit points. A character can drink one to heal themselves, or throw one to heal creatures in a small area of effect. | * '''[[Potions#Healing Potions|Healing potions]]''' - these are frequently for sale from vendors and found as loot, and can be crafted via [[Alchemy]]. Rarer versions restore more hit points. A character can drink one to heal themselves, or throw one to heal creatures in a small area of effect. | ||
* '''Class features''' - many classes and subclasses have features that can heal themselves (like the | * '''Class features''' - many classes and subclasses have features that can heal themselves (like the [[Fighter|Fighter's]] {{SAI|Second Wind}}) or others (like the Paladin's {{SAI|Lay on Hands}}). | ||
* '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon]] | * '''Creature actions''' - some creatures have inherent healing abilities, such as the [[Water Myrmidon|Water Myrmidon's]] {{SAI|Healing Vapours}}. | ||
* Some '''magic items''' provide healing, usually through granting access to a healing spell or improving the character's existing ability to heal. Some rare items may automatically heal the bearer in certain circumstances. | * Some '''magic items''' provide healing, usually through granting access to a healing spell or improving the character's existing ability to heal. Some rare items may automatically heal the bearer in certain circumstances. | ||
* Some '''[[conditions]]''', especially those provided by buff spells, improve healing from other sources, and in rare cases provide some healing each turn they are active. | * Some '''[[conditions]]''', especially those provided by buff spells, improve healing from other sources, and in rare cases provide some healing each turn they are active. |