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Shove: Difference between revisions

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626 bytes added ,  29 July
Turned page into a proper article
(Distance stub. Needs experimentation/reverse engineering to figure out the exact distance formula)
(Turned page into a proper article)
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{{ActionPage
{{ActionPage
| summary = '''Shove''' is a common [[Bonus Action]] that allows the user to shove an enemy, pushing them away (and possibly off ledges or into harmful effects).
| summary = '''Shove''' is a common [[bonus action]] that allows the user to shove an creature or object, pushing it away (and possibly off ledges or into harmful effects).
| description = Try to push your target away.
| description = Try to push your target away.


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| range ft = 5
| range ft = 5
| common = yes
| common = yes
| notes =  
| notes =
* The target rolls either an [[Athletics]] or [[Acrobatics]] [[Skill Check]], whichever is higher, to contest the attempt. The shoving creature, however, always rolls [[Athletics]].
* As of Patch 6, shoving an allied creature always succeeds, though the weight conditions described above must still be met.
 
* '''Shove''' can also be used to rouse a creature from {{Cond|Sleeping}} or help them shake off the effects of certain spells like {{SAI|Hypnotic Pattern}}.
}}
}}


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This distance is restricted to a minimum of {{dist|m=1}} and a maximum of {{dist|m=6}}.{{ref|From the definitions of {{c|ShoveDistanceMin}} and {{c|ShoveDistanceMax}} in {{c|Public/Shared/Stats/Generated/Data/Data.txt}}.}}
This distance is restricted to a minimum of {{dist|m=1}} and a maximum of {{dist|m=6}}.{{ref|From the definitions of {{c|ShoveDistanceMin}} and {{c|ShoveDistanceMax}} in {{c|Public/Shared/Stats/Generated/Data/Data.txt}}.}}
Note, however, that the maximum shove distance assumes level terrain. When shoving an object off a ledge, it can go further than {{dist|m=6}} since it will continue its parabolic trajectory as it falls.
Note, however, that the maximum shove distance assumes level terrain. When shoving an object off a ledge, it can go further than {{dist|m=6}} since it will continue its parabolic trajectory as it falls.
== Tactics ==
Shove is an excellent tool to exploit terrain and environmental hazards. When pushing enemies off ledges, they will take damage according to the [[falling damage]] rules if they fall at least {{dist|m=4}}. Additionally, if they fall at least {{dist|m=8}}, they will get knocked {{Cond|Prone}} with no [[saving throw]]. Pushing enemies into chasms is even more potent, but you lose out on any loot they carry.
Aside from the obvious use of pushing enemies to their deaths, Shove has a wide range of creative uses.
* Shoving can be used to avoid {{SAI|Opportunity Attack|Opportunity Attacks}} by pushing a threatening enemy out of range before retreating.
* It can be used to rouse a creature from {{Cond|Sleeping}} or help them shake off the effects of certain spells like {{SAI|Hypnotic Pattern}}.
* Shoving (or even just attempting a shove) counts as an attack for the purposes of maintaining {{Cond|Rage}}.
* Allies can be shoved out of range of dangerous effects. For example, you can shove an ally that is {{Cond|Garrotted}} by a [[Meazel]] to break the effect.


== References ==
== References ==
{{reflist}}
{{reflist}}

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