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Shove: Difference between revisions

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584 bytes added ,  29 July
Overview
(Overview)
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== Shove mechanics ==
== Overview ==
Shove is a basic, common action available to almost every humanoid. Because of [[falling damage]] and chasms, shoving can be a extremely potent action both when used by the party or against it. Shove has a dedicated keybind (V) on the keyboard and mouse interface, or it can be used from the ability bar like any other ability.
 
Using Shove will show a percentage chance preview and the trajectory and landing position of the object or character if the push is successful. Whether or not the shove is successful depends and the distance of the shove depends on a number of factors described below.
 
[[File:Shove_Valid.png|thumb|right|
[[File:Shove_Valid.png|thumb|right|
A valid shove. The goblin will be pushed into the pit and land in a valid location, taking significant fall damage.
A valid shove. The goblin will be pushed into the pit and land in a valid location, taking significant fall damage.
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Attempting push a creature into an invalid location (for example, into a wall) will show a red shove preview. While the game does not prevent you from making an invalid shove, doing so will not move the target even if the roll is successful.
Attempting push a creature into an invalid location (for example, into a wall) will show a red shove preview. While the game does not prevent you from making an invalid shove, doing so will not move the target even if the roll is successful.


== Shove roll ==
== Roll ==
When attempting to shove a non-allied creature, both the target and the shover make skill checks in a ''contested'' roll.
When attempting to shove a non-allied creature, both the target and the shover make skill checks in a ''contested'' roll.
The shover makes a normal [[Athletics]] check against a DC determined by the target's passive skill using either Athletics {{em|or}} [[Acrobatics]], whichever is higher.{{ref|From the definition of {{c|ShoveCheck()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}
The shover makes a normal [[Athletics]] check against a DC determined by the target's passive skill using either Athletics {{em|or}} [[Acrobatics]], whichever is higher.{{ref|From the definition of {{c|ShoveCheck()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}
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When targeting an ally, Shove does not require a skill check and will always succeed, provided all other prerequisites for a successful shove are met. This behaviour was added in Patch 6 and prior to that, shoving allies required passing a skill check.
When targeting an ally, Shove does not require a skill check and will always succeed, provided all other prerequisites for a successful shove are met. This behaviour was added in Patch 6 and prior to that, shoving allies required passing a skill check.


== Shove weight ==
== Max weight ==
The weight of a target object and a creature's Strength score determine whether a shove attempt can be made in the first place. The requirement is:
The weight of a target object and a creature's Strength score determine whether a shove attempt can be made in the first place. The requirement is:


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