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Shove: Difference between revisions

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119 bytes added ,  28 July
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(Note on how maximum shove weight is determined)
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* The weight of a target object and a creature's [[Strength]] score determine whether a shove attempt can be made in the first place. The condition is {{math|\text{Strength} \times \text{Multiplier} \ge \text{Object weight} }}. The multiplier is 12 normally, 28.2 for {{Cond|Enlarged}} creatures, and 5.1 for {{Cond|Reduced}} creatures.{{ref|From the definition of {{c|CanShoveWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}
* The weight of a target object and a creature's [[Strength]] score determine whether a shove attempt can be made in the first place. The condition is {{math|\text{Strength} \times \text{Multiplier} \ge \text{Object weight} }}. The multiplier is 12 normally, 28.2 for {{Cond|Enlarged}} creatures, and 5.1 for {{Cond|Reduced}} creatures.{{ref|From the definition of {{c|CanShoveWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}
** Smaller characters like [[gnome]]s {{em|do not}} receive penalties to max shove weights. The only modifier comes specifically from the Enlarge/Reduce effects. Even similar effects like {{Cond|Giant Form}} do not affect the maximum shove weight.
** Smaller characters like [[gnome]]s {{em|do not}} receive penalties to max shove weights. The only modifier comes specifically from the Enlarge/Reduce effects. Even similar effects like {{Cond|Giant Form}} do not affect the maximum shove weight.
** If the condition is not met, attempting to shove an object or creature will display a message "Too heavy to Shove."
* '''Shove''' can also be used to rouse a creature from {{Cond|Sleeping}} or help them shake off the effects of certain spells like {{SAI|Hypnotic Pattern}}.
* '''Shove''' can also be used to rouse a creature from {{Cond|Sleeping}} or help them shake off the effects of certain spells like {{SAI|Hypnotic Pattern}}.
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