15,596
editsAd placeholder
Overgrown Ruins: Difference between revisions
Jump to navigation
Jump to search
→Dank Crypt
Line 52: | Line 52: | ||
* The gas vents can be blocked by placing crates, vases, and other similar items on top of them. | * The gas vents can be blocked by placing crates, vases, and other similar items on top of them. | ||
* The vents, grease traps, and gargoyle heads can also be disarmed using a {{SmRarityItem|Trap Disarm Toolkit}}. Given the number of traps, the dearth of toolkits the party will likely have at this early stage of the game, and the fact that a toolkit will be consumed and the trap will be triggered if the attempt fails, this can be a risky option. | * The vents, grease traps, and gargoyle heads can also be disarmed using a {{SmRarityItem|Trap Disarm Toolkit}}. Given the number of traps, the dearth of toolkits the party will likely have at this early stage of the game, and the fact that a toolkit will be consumed and the trap will be triggered if the attempt fails, this can be a risky option. | ||
There is a sarcophagus in the same room {{Coords|-293|-325}} that contains an Engraved Key and {{SmRarityItem|The Watcher's Guide}}. The key opens the large locked heavy oak doors to the north. | |||
====Shrine of Jergal==== | ====Shrine of Jergal==== | ||
Line 57: | Line 59: | ||
* The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves | * The enemies can be disarmed before triggering the fight by looting their weapons. This is more useful against the warrior, as the scribes will rarely attack with their staves | ||
* Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat | * Attempting to manipulate the skeleton's positions by picking up or moving the bodies will instantly trigger combat | ||
In a small room west of the shrine can be found a {{SmRarityItem|Soul Coin}} in a sarcophagus. Reading the book {{SmRarityItem|Book of Dead Gods}} requires a successful Arcana or Intelligence Check (if wizard) or Wisdom (if Cleric or Paladin), followed by a Religion ([[DC]] 10) and Investigation ([[DC]] 10) check; succeeding earns the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Events]] ''Secrets of the Sundering'' ([[Sage]] background) and ''Divinity Undone'' ([[Acolyte]] background). | In a small room west of the shrine can be found a {{SmRarityItem|Soul Coin}} in a sarcophagus. Reading the book {{SmRarityItem|Book of Dead Gods}} requires a successful Arcana or Intelligence Check (if wizard) or Wisdom (if Cleric or Paladin), followed by a Religion ([[DC]] 10) and Investigation ([[DC]] 10) check; succeeding earns the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Inspirational Events]] ''Secrets of the Sundering'' ([[Sage]] background) and ''Divinity Undone'' ([[Acolyte]] background). | ||
East of the the shrine near the water, is a ladder leading above to the Chapel Entrance through a locked trapdoor {{Coords|-252|-270}}. A lever next to the ladder will unlock the trapdoor that leads to the hidden hatch on the cliffs at {{Coords|318|362}}. | |||
On the body of one of the [[Entombed Scribe|Entombed Scribes]] {{Coords|-311|-252}} a Heavy Key can be found. This key unlocks the Ancient Door near the trapped sarcophagus that leads to the Ravaged Beach. | |||
==== Withers ==== | ==== Withers ==== |