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Modding:Face and body textures: Difference between revisions

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(msk r)
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* Green Channel - Convexity map
* Green Channel - Convexity map
* Blue Channel - Emty black
* Blue Channel - Emty black
This is just to show how exactly MSK channels works:[[File:DGB MSK 1.png|left|frameless|DGB MSK Channels]]
[[File:DGB_MSK_2.png|left|frameless]]


This is just to show how exactly MSK channels works:


[[File:DGB_MSK_1.png|alt=DGB MSK Channels|frameless]][[File:DGB_MSK_2.png|frameless]]


Small test to make more obvious how works R channel
Small test to make more obvious how works R channel
== DMSK ==
== DMSK ==
sRGB - every channel is decorative mask (trough them you make guilded mask, add details)
sRGB - every channel is decorative mask (trough them you make guilded mask, add details)
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