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D&D 5e rule changes: Difference between revisions
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*Making attacks with a ranged weapon will have Disadvantage imposed on them ("Target is too close") even if a hostile is further away than 5ft as in 5E, or without the Threatened condition. The range appears to be close to 10ft (could be the 8.5ft cited for Reach weapons). This has nothing to do with the Threatened condition itself (it can occur without being in melee reach of anything) and also applies to ranged Spell Attacks. | *Making attacks with a ranged weapon will have Disadvantage imposed on them ("Target is too close") even if a hostile is further away than 5ft as in 5E, or without the Threatened condition. The range appears to be close to 10ft (could be the 8.5ft cited for Reach weapons). This has nothing to do with the Threatened condition itself (it can occur without being in melee reach of anything) and also applies to ranged Spell Attacks. | ||
*Crossbows do not have the loading property restriction, leading to basic crossbows being superior to bows. | *Crossbows do not have the loading property restriction, leading to basic crossbows being superior to bows. | ||
**This also allows a character to dual wield hand crossbows. It does not allow a character to wield a hand crossbow with a shield because the crossbow goes in the ranged set while the shield goes in the melee set. But as discussed above, the character gains the AC bonus of a shield equipped on | **This also allows a character to dual wield hand crossbows. It does not allow a character to wield a hand crossbow with a shield because the crossbow goes in the ranged set while the shield goes in the melee set. But as discussed above, the character gains the AC bonus of a shield equipped on their melee set even while the ranged set is actively drawn. | ||
* | * The [[Heavy (weapon property)|heavy]] weapon property was originally included in the game, but it did not apply disadvantage to attack rolls made by small characters, and was subsequently removed from the game in a later update. | ||
*[[Extra Reach|Reach]] weapons have an effective range of 2.5 m / 8.3 ft, rather than 10 ft. | *[[Extra Reach|Reach]] weapons have an effective range of 2.5 m / 8.3 ft, rather than 10 ft. | ||
*Slings, darts, blowguns, lances, nets, and whips are not in the game. | *Slings, darts, blowguns, lances, nets, and whips are not in the game. |