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Astarion/Romance: Difference between revisions
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* A scene can be triggered at camp where Astarion says he has fed on a wandering bear. The following conversation nets no approval changes but the dialogue lines add some touches to help the player better understand Astarion's self image and inner motivation. The parameters for triggering this scene are unclear at the moment (possibly average-good relationship), but the player needs to know he is a vampire. | * A scene can be triggered at camp where Astarion says he has fed on a wandering bear. The following conversation nets no approval changes but the dialogue lines add some touches to help the player better understand Astarion's self image and inner motivation. The parameters for triggering this scene are unclear at the moment (possibly average-good relationship), but the player needs to know he is a vampire. | ||
* During another camp scene that might show up if the player has already found out Astarion's true nature, the latter will confess that the player character is the first "thinking creature" he has ever drunk blood from, and admit that he now wonders how the other companions would taste. Further in the dialogue, the player | * During another camp scene that might show up if the player has already found out Astarion's true nature, the latter will confess that the player character is the first "thinking creature" he has ever drunk blood from, and admit that he now wonders how the other companions would taste. Further in the dialogue, the player gains some approval by helping Astarion ''theoretically'' choose his next meal among party members. | ||
* When the party comes across [[Gandrel]], the Gur monster hunter found up on the hill to the left of the [[Riverside Teahouse]], the player can progress their relationship with Astarion by allowing him to kill the Gur. In order to trigger this dialogue option, the player needs to have already found out that Astarion is a vampire. In conversation with Gandrel, the player should ask him what he is hunting, then choose the line ''"Only a spawn? <…>"'' Subsequently, if the player chooses the first or second of dialogue choices, Astarion will either drop hints about killing the Gur or just ask the player's permission straightaway. Should the player agree, they will gain a fair amount of approval from the spawn, but also engage the party in the fight with the hunter. Note that killing Gandrel is not necessary to progress the romance. | * When the party comes across [[Gandrel]], the Gur monster hunter found up on the hill to the left of the [[Riverside Teahouse]], the player can progress their relationship with Astarion by allowing him to kill the Gur. In order to trigger this dialogue option, the player needs to have already found out that Astarion is a vampire. In conversation with Gandrel, the player should ask him what he is hunting, then choose the line ''"Only a spawn? <…>"'' Subsequently, if the player chooses the first or second of dialogue choices, Astarion will either drop hints about killing the Gur or just ask the player's permission straightaway. Should the player agree, they will gain a fair amount of approval from the spawn, but also engage the party in the fight with the hunter. Note that killing Gandrel is not necessary to progress the romance. | ||
As soon as the player reaches Good approval with Astarion (40+) and speaks with him, | As soon as the player reaches Good approval with Astarion (40+) and speaks with him, certain dialogue options will lead Astarion proposing to spend the next night together, explaining that he wants to return a favor for all good that has been done to him recently. | ||
* Should the player agree, the cutscene itself will trigger on the next long rest, consisting of two parts. In the first one Astarion will ask the player character to confirm their intention. Doing so gains approval and proceeds the cutscene further. Later, if the player chooses dialogue options that express refusal, doubt, or distrust towards Astarion's nature, the latter will become upset and leave (nevertheless, choosing these doesn't bring any disapproval). The player character can gain additional approval by offering him their neck for a bite. The cutscene proceeds into the next morning, when the player character wakes to find Astarion who stands shirtless nearby, basking in the sunshine and flaunting his scarred back. If the player decides to ask him about the scars, they will roll a passive {{Ability check|Arcana|10}} to determine the language the scars are written in: Infernal {{note|[[Tiefling]] characters does not need the check to identify the script and will obtain the corresponding dialogue line automatically}}. If successful, telling Astarion about it won't bring further approval changes, but change slightly the narration in future dialogues with the spawn. | * Should the player agree, the cutscene itself will trigger on the next long rest, consisting of two parts. In the first one Astarion will ask the player character to confirm their intention. Doing so gains approval and proceeds the cutscene further. Later, if the player chooses dialogue options that express refusal, doubt, or distrust towards Astarion's nature, the latter will become upset and leave (nevertheless, choosing these doesn't bring any disapproval). The player character can gain additional approval by offering him their neck for a bite. The cutscene proceeds into the next morning, when the player character wakes to find Astarion who stands shirtless nearby, basking in the sunshine and flaunting his scarred back. If the player decides to ask him about the scars, they will roll a passive {{Ability check|Arcana|10}} to determine the language the scars are written in: Infernal {{note|[[Tiefling]] characters does not need the check to identify the script and will obtain the corresponding dialogue line automatically}}. If successful, telling Astarion about it won't bring further approval changes, but change slightly the narration in future dialogues with the spawn. |