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[[File:Necrotic Laboratory.png|300px|thumb|right|Necromancer's hexagram in the centre of the lab]]
{{Location page
'''Necrotic laboratory''' is a part of the [[Mind Flayer Colony]] located under [[Moonrise Towers]]. It belongs to the necromancer {{CharLink|Balthazar}}, a high-esteemed advisor to General {{CharLink|Ketheric Thorm}}, one of his Disciples. It is located in the south-east part of the colony (entrance {{coords|715|-50}}) and connected directly to its other part, [[Morgue]].
| prefix = The
 
| name = Necrotic Laboratory
| alt name =
| image = Necrotic Laboratory.png
| image description = Necromancer's hexagram in the centre of the lab
| act = two
| summary = It is part of the [[Mind Flayer Colony]] located in the south-east (entrance {{coords|715|-50}}) and connected directly to its other part, [[Morgue]].
| region prefix = the
| region = Shadow-Cursed Lands
| north =
| west =
| east =
| south =
}}
==General details==
==General details==
Upon entering the area, a battle with a large number of undead will commence, including: 1× [[Death Shepherd]] (lv.6), 4× [[Winged Horror]] (lv.3), 4× [[Greater Zombie]] (lv.7), and 6× [[Zombie]] (lv.3). During the battle, the Death Shepherd will cast {{SAI|No Rest for the Wicked}} spell, rising two [[Reconstituted Duellist]]s, a [[Reconstituted Marksman]] and a [[Reconstituted Arcanist]] (one of those at a time).
Upon entering the area, a battle with a large number of undead will commence, including: 1× [[Death Shepherd]] (lv.6), 4× [[Winged Horror]] (lv.3), 4× [[Greater Zombie]] (lv.7), and 6× [[Zombie]] (lv.3). During the battle, the Death Shepherd will cast {{SAI|No Rest for the Wicked}} spell, rising two [[Reconstituted Duellist]]s, a [[Reconstituted Marksman]] and a [[Reconstituted Arcanist]] (one of those at a time).
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==Balthazar's in-colony study==
==Balthazar's in-colony study==
To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby({{coords|699|-117}}). This device allows to talk to brains in green jars found scattered across the colony, through the [[Slack-Skinned Head]] installed on it. A journal with Balthazar's notes left on the desk tells that this interface is an invention of [[Enver Gortash]].
To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby({{coords|699|-117}}). This device allows to talk to brains in green jars found scattered across the colony, through the {{CharLink|Slack-Skinned Head}} installed on it. A journal with Balthazar's notes left on the desk tells that this interface is an invention of [[Enver Gortash]].


There are eight brain jars available to find and use in the Mind-Archive Interface. Six of them ({{SmRarityItem|True Mind}}, {{SmRarityItem|Willing Mind}}, {{SmRarityItem|Waking Mind}}, {{SmRarityItem|Butchered Mind}}, {{SmRarityItem|Closed Mind}} and {{SmRarityItem|Fresh Mind}}) can be found in the colony itself, while two others ({{SmRarityItem|Dark Mind}} and {{SmRarityItem|Slave Mind}}) can be picked up on the [[Nautiloid]] in the [[Prologue]].
There are eight brain jars available to find and use in the Mind-Archive Interface. Six of them ([[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]]) can be found in the colony itself, while two others ([[Dark Mind]] and [[Slave Mind]]) can be picked up on the [[Nautiloid]] in the [[Prologue]].


Of all those, the only truly useful is the Waking Mind. If spoken to, it occurs to be a brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant a permanent buff to the party member who spoke to it: {{Cond|Githzerai Mind Barrier}}, in exchange for the promise to purge it afterwards.
Of all those, the only truly useful is the Waking Mind. If spoken to, it appears to be the brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant a permanent buff to the party member who spoke to it: {{Cond|Githzerai Mind Barrier}}, in exchange for the promise to purge it afterwards.


All other brains will only give dialogue, though some cast a bit of light upon Balthazar's and Gortash's cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims.
All other brains will only give dialogue, though some cast a bit of light upon Balthazar's and Gortash's cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims.


Also on the desk lay Mol's {{SmRarityItem|Eyepatch}} and a {{SmRarityItem|Resonance Stone}}. Picking up the Eyepatch updates the [[Find Mol]] quest. The Resonance Stone radiates magical energy that provides all characters within 9 meters with Steeped in Bliss condition. {{SmRarityItem|Prayer for Forgiveness{{SmRarityItem| laying nearby gives some hints concerning the history of the [[Dark Urge]] origin.
Also on the desk lay Mol's {{SmRarityItem|Eyepatch}} and a {{SmRarityItem|Resonance Stone}}. Picking up the Eyepatch updates the {{Quest|Find Mol}} quest. The Resonance Stone radiates magical energy that provides all characters within 9 meters with Steeped in Bliss condition. {{SmRarityItem|Prayer for Forgiveness}} laying nearby gives some hints concerning the history of the [[Dark Urge]] origin.


The last notable items on the desk are two {{SmRarityItem|Rune Slate}}s, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text does not appear as a Narrator line, but written on a grey-coloured paper list (similar to a book layout). Both slates tell about the fall of the Illithid Empire and the fate of the Elder Brain managing the colony.
The last notable items on the desk are two {{SmRarityItem|Rune Slate|Rune Slates}}, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text does not appear as a Narrator line, but written on a grey-coloured paper list (similar to a book layout). Both slates tell about the fall of the Illithid Empire and the fate of the Elder Brain managing the colony.{{ref|The texts of the slates appear without any regard to success on said check (''possible bug?''{{verify}}), though banter lines of different characters befit the roll results.}}


== Notes ==
== Notens and References ==
* The text of the slates appears without any regard to success on said check (''possible bug?''{{verify}}), though banter lines of different characters befit the roll results.
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{{Reflist}}
{{noteend}}


{{Mind Flayer Colony}}
{{Mind Flayer Colony}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act Two Locations]]
[[Category:Act Two Locations]]
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