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Piercing Shot: Difference between revisions

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603 bytes removed ,  26 July 2023
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[[Category:Actions]][[Category:Weapon Actions]]
{{WeaponActionPage
[[File:Piercing Shot Icon.png|frameless|right]]
| name = Piercing Shot
'''Piercing Shot''' is a [[Weapon Actions|Weapon Action]]. This action is available to characters that are [[Proficiency|proficient]] in and are wielding a [[Hand Crossbow|Hand Crossbows]], [[Heavy Crossbow|Heavy Crossbows]] or [[Light Crossbow|Light Crossbows]] in their main hand.
| weapon types = Hand Crossbows, Heavy Crossbows, Light Crossbows
 
| description = Shoot a foe in the chest and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
== Description ==
| damage = 1d8
Shoot a foe in the chest and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| damage type = Piercing
 
| damage modifier = Dexterity
== Properties ==
| range = ranged
{{InfoBlob|{{Action}}}}
| attack roll = yes
 
| recharge = Short Rest
* Damage: {{DamageInfo | 1d8 | Physical | modifier = ranged}} (Inherits Weapon Damage Type)
| condition = Gaping Wounds
* {{Attack Roll}}
| condition save = CON
* {{Range|ranged}} (Inherits Weapon Range)
| condition duration = 2
* {{SavingThrow|CON}} to avoid Gaping Wounds
}}
* {{Recharge|Short Rest}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>Gaping Wounds</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 2 turns}}
* Attacks against this creature deal an additional {{DamageText|2|Piercing}} damage.
* Removed by healing.
|}

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