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Marcus Falgor: Difference between revisions
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Expanded Tactics section
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When the party reaches [[Last Light Inn]], [[Jaheira]] is instantly wary of them and summons vines to stop them. She believes the party are True Souls. If Mol didn't survive [[Act One]], Marcus comes to vouch for the party, telepathically revealing that he is an Absolutist spy. | When the party reaches [[Last Light Inn]], [[Jaheira]] is instantly wary of them and summons vines to stop them. She believes the party are True Souls. If Mol didn't survive [[Act One]], Marcus comes to vouch for the party, telepathically revealing that he is an Absolutist spy. | ||
Revealing that Marcus is tadpoled to Jaheira will trigger a fight against him. He will have a [[Initiative#Surprised|surprise round]] where he will summon 13 [[Crawling Claw]]s and then disappear, returning to Moonrise Towers. | Revealing that Marcus is tadpoled to Jaheira will trigger a fight against him. He will have a [[Initiative#Surprised|surprise round]] where he will summon 13 [[Crawling Claw]]s and then disappear, returning to Moonrise Towers. However, he can be defeated here if members of the party have the passive {{SAI|Alert}} or have the condition {{SmRarityItem|Elixir of Vigilance}}. Killing him here will prevent the abduction attempt when you first talk to [[Isobel]]. | ||
If Marcus wasn't killed earlier, when the party first goes to speak with Isobel on how to traverse through the Shadow-Cursed Lands, Marcus will show up on the balcony much to her shock. He will quickly reveal his loyalty to the Absolute and [[Ketheric Thorm]], urging Isobel to come with him to see the warlord. A critical choice is then made here: | If Marcus wasn't killed earlier, when the party first goes to speak with Isobel on how to traverse through the Shadow-Cursed Lands, Marcus will show up on the balcony much to her shock. He will quickly reveal his loyalty to the Absolute and [[Ketheric Thorm]], urging Isobel to come with him to see the warlord. A critical choice is then made here: | ||
* Fight against Marcus and his [[Winged Horror|Winged Horrors]] who will focus on taking down Isobel. | * Fight against Marcus and his [[Winged Horror|Winged Horrors]] who will focus on taking down Isobel. | ||
* Turn against Isobel, making Marcus and the Winged Horrors allies. The rest of the inn won't be hostile at first though. Doing so will | * Turn against Isobel, making Marcus and the Winged Horrors allies. The rest of the inn won't be hostile at first though. Doing so will cause a huge divide with Jaheira and the [[Harpers]]. | ||
* If Isobel is defeated, the barrier protecting the Last Light Inn will fade, letting the shadow curse in. Everyone except Jaheira and the party will either die or become [[Shadow-Cursed Undead (Condition)|Shadow-Cursed Undead]]. This will make multiple questlines prematurely | ** If Isobel is defeated, the barrier protecting the Last Light Inn will fade, letting the shadow curse in. Everyone except Jaheira and the party will either die or become [[Shadow-Cursed Undead (Condition)|Shadow-Cursed Undead]]. This will make multiple questlines end prematurely, and cause the party to lose traders, some of whom will no longer appear in [[Act Three]]. | ||
===Moonrise Towers=== | ===Moonrise Towers=== | ||
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===Allies=== | ===Allies=== | ||
* 6x {{CharLink|Winged Horror}} | * 13x {{CharLink|Crawling Claw}} (if fought in Last Light Inn courtyard) | ||
* 6x {{CharLink|Winged Horror}} (if fought in Isobel's room) | |||
===Encounter details=== | |||
Marcus is an incredibly aggressive great weapon fighter, who in the case of the encounter at the [[Last Light Inn]] will focus on trying to knock out Isobel. The fight there can end very quickly if he and the [[Winged Horror|Winged Horrors]] act first on [[Initiative]]. He can attack up to 3 times a turn thanks to hid {{SAI|Extra Attack}} along with the bonus attack he can gain through his {{SAI|Great Weapon Master}} passive. | |||
Three of the Winged Horrors will engage Jaheira and the Harpers in combat on the first floor, while the other three will land on the upper floor and race to Isobel's room to help Marcus. Their {{SAI|Claws (Ghoul)}} can possibly paralyze Isobel or the party, making all attacks against them critically hit. | |||
Isobel can be defeated and carried off by either Marcus ''or'' the Winged Horrors, so she must be kept alive until all enemies are defeated. | |||
Jaheira may occasionally kill other Harpers or Tiefling Refugees by casting {{SAI|Ice Storm}}, ruining the party's chances of getting the [[Leave No One Behind]] achievement. | |||
===Tactics=== | ===Tactics=== | ||
The key to besting Marcus is preparation. During the conversation with him, the party can be positioned around the room to avoid getting caught up in his {{SAI|Vampiric Shout}}, and a [[Cleric]] who is not part of the conversation can also pre-cast {{SAI|Sanctuary}} and/or {{SAI|Warding Bond}} on Isobel to protect her during Marcus's first turn.{{note|Shadowheart will get dragged into the conversation with Isobel for the Sharran vs. Selûnite insults, so she cannot pre-cast spells this way unless she is separated from the team before the conversation.}} His high initiative means that he will likely act first but party members can use {{SAI|Alert}}, {{SAI|Dread Ambusher}}, {{SmRarityItem|Sentinel Shield}}, or {{SmRarityItem|Elixir of Vigilance}} to increase their initiative rolls as well. | |||
An easy approach to defeating him is to use {{SAI|Banishment}} to put him out of the fight, sparing Isobel his wrath and allowing the group to clear out the [[Winged Horror|Winged Horrors]]. By the time the spell ends, he will be no match against the full party and the Inn's defenders. | |||
Alternatively, adding barrels and other objects to block the entrances will help by confusing the enemies and limiting how many have to be fought at the same time. Some enemies will attack the blockades to gain access, using explosive barrels with torches or other effects can trick enemies into damaging themselves. The party can also use {{SAI|Arcane Lock}} to simply lock all the doors before beginning the conversation with Isobel. | |||
It is also wise to have healing spells (e.g. {{SAI|Healing Word}}) and healing potions (e.g. {{SmRarityItem|Potion of Greater Healing}}) available to help Isobel if she gets hurt. {{SAI|Lesser Restoration}} is also useful in case anyone gets {{Cond|paralysed}} by a winged horror. | |||
===Notable loot=== | ===Notable loot=== | ||
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== Notes == | == Notes == | ||
{{notebegin}} | {{notebegin}} | ||
{{notelist}} | |||
* If Marcus is killed while attempting to kidnap [[Isobel]], his body can later be found in the grass to the north of the Last Light Inn, seemingly dumped there unceremoniously during the cleanup after the attack. | * If Marcus is killed while attempting to kidnap [[Isobel]], his body can later be found in the grass to the north of the Last Light Inn, seemingly dumped there unceremoniously during the cleanup after the attack. | ||
* Can be spoken to with [[Speak with Dead]]. | * Can be spoken to with [[Speak with Dead]]. | ||
** When asked if he left anything valuable behind, he will answer with ''"Outside the inn... buried near graveyard... she found out..."''. Moving to the graveyard adjacent to Last Light Inn, there is a Flaming Fist's corpse {{Coords|-3|215}} directly east of the open graves where the | ** When asked if he left anything valuable behind, he will answer with ''"Outside the inn... buried near graveyard... she found out..."''. Moving to the graveyard adjacent to Last Light Inn, there is a Flaming Fist's corpse {{Coords|-3|215}} directly east of the open graves where the {{SmRarityItem|Shield of Scorching Reprisal}} can be looted from. This implies that the dead [[Gnome]] Flaming Fist discovered Marcus' treachery, but was killed by him before she could warn the rest of the Fists and Harpers. A successful [[Perception]] check is needed to detect the rubble, and a subsequent [[Strength]] check is required to smash the rubble to find the body. | ||
{{noteend}} | {{noteend}} | ||