2,935
editsAd placeholder
Attitude: Difference between revisions
Jump to navigation
Jump to search
m
no edit summary
m (→Maximizing trader attitude: Added period at end of sentence.) |
mNo edit summary |
||
Line 7: | Line 7: | ||
For a more in-depth description of the effects of attitude on trading, see the page on [[Trading and item pricing]]. | For a more in-depth description of the effects of attitude on trading, see the page on [[Trading and item pricing]]. | ||
The best way to improve trader attitude seems to be gifting coins rather than items. This is because gifting an item is equivalent to gifting that item's '''current''' sell price. If you reach attitude 100 by gifting coins, then sell the items you would have gifted, you will get better value out of those items. | |||
== Notes == | == Notes == | ||
* Attitude does not reflect a non-player | * Attitude does not reflect a non-player character's opinion of the active character. | ||
* If | * If an offense is committed by a [[Mage Hand]] or [[Familiar]], then the Mage Hand or Familiar will take the attitude loss instead. | ||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |