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Template:Weapon action page: Difference between revisions

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[[File:{{#var:icon}}|frameless|right]]
[[File:{{#var:icon}}|frameless|right]]


'''{{#var:name}}''' is a [[Weapon Actions|weapon action]] available to characters [[proficient]] in and wielding a {{#invoke: ParseList | main | {{{weapon types}}} | makeLinks = yes | makeSingular = yes | joinWord = or }} in their main hand.
'''{{#var:name}}''' is a [[Weapon Actions|weapon action]] available to characters [[proficient]] in and wielding a {{#invoke: ParseList | main | {{{weapon types}}} | makeLinks = yes | makeSingular = yes | makeLowercase = yes | joinWord = or }} in their main hand.


<h2>Description</h2>
<h2>Description</h2>
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{{WeaponActionPage
{{WeaponActionPage
| name = Piercing Strike
| name = Piercing Strike
| weapon types = daggers, pikes, rapiers, shortswords, tridents
| weapon types = Daggers, Pikes, Rapiers, Shortswords, Tridents
| description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| damage = weapon
| damage = weapon
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| name = Pommel Strike
| name = Pommel Strike
| action type = bonus
| action type = bonus
| weapon types = greatswords, longswords
| weapon types = Greatswords, Longswords
| description = Make a non-lethal attack against an enemy and possibly [[Dazed (Condition)|daze]] them.
| description = Make a non-lethal attack against an enemy and possibly [[Dazed (Condition)|daze]] them.
| damage = 1d4
| damage = 1d4
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| movement ft = 20
| movement ft = 20
| movement m = 6
| movement m = 6
| weapon types = glaives, pikes
| weapon types = Glaives, Pikes
| description = Spend {{distance|ft=20}} of your [[Movement Speed|movement]]. For the rest of your turn, roll melee damage twice and use the highest result.
| description = Spend {{distance|ft=20}} of your [[Movement Speed|movement]]. For the rest of your turn, roll melee damage twice and use the highest result.
| duration = 1
| duration = 1

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