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Template:Weapon action page: Difference between revisions
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[[File:{{#var:icon}}|frameless|right]] | [[File:{{#var:icon}}|frameless|right]] | ||
'''{{#var:name}}''' is a [[Weapon Actions|weapon action]] available to characters [[proficient]] in and wielding a {{#invoke: ParseList | main | {{{weapon types}}} | makeLinks = yes | makeSingular = yes | joinWord = or }} in their main hand. | '''{{#var:name}}''' is a [[Weapon Actions|weapon action]] available to characters [[proficient]] in and wielding a {{#invoke: ParseList | main | {{{weapon types}}} | makeLinks = yes | makeSingular = yes | makeLowercase = yes | joinWord = or }} in their main hand. | ||
<h2>Description</h2> | <h2>Description</h2> | ||
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{{WeaponActionPage | {{WeaponActionPage | ||
| name = Piercing Strike | | name = Piercing Strike | ||
| weapon types = | | weapon types = Daggers, Pikes, Rapiers, Shortswords, Tridents | ||
| description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''. | | description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''. | ||
| damage = weapon | | damage = weapon | ||
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| name = Pommel Strike | | name = Pommel Strike | ||
| action type = bonus | | action type = bonus | ||
| weapon types = | | weapon types = Greatswords, Longswords | ||
| description = Make a non-lethal attack against an enemy and possibly [[Dazed (Condition)|daze]] them. | | description = Make a non-lethal attack against an enemy and possibly [[Dazed (Condition)|daze]] them. | ||
| damage = 1d4 | | damage = 1d4 | ||
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| movement ft = 20 | | movement ft = 20 | ||
| movement m = 6 | | movement m = 6 | ||
| weapon types = | | weapon types = Glaives, Pikes | ||
| description = Spend {{distance|ft=20}} of your [[Movement Speed|movement]]. For the rest of your turn, roll melee damage twice and use the highest result. | | description = Spend {{distance|ft=20}} of your [[Movement Speed|movement]]. For the rest of your turn, roll melee damage twice and use the highest result. | ||
| duration = 1 | | duration = 1 |