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Find Your Belongings: Difference between revisions

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→‎Walkthrough: add when each check happens + report potential bug and workaround
(→‎Walkthrough: style + note that the first check can be passed or failed without consequences)
(→‎Walkthrough: add when each check happens + report potential bug and workaround)
Line 51: Line 51:


There is a sequence of three ability checks before this quest starts:
There is a sequence of three ability checks before this quest starts:
# {{Ability Check|Perception|15}}: {{CharLink|Mattis}} signalling to {{CharLink|Silfy}}. Can be passed or failed to get this quest.
# {{Ability Check|Perception|15}}: {{CharLink|Mattis}} signalling to {{CharLink|Silfy}}. Happens when opening the trading window. Can be passed or failed to trigger the next check.
# {{Ability Check|Perception|10}}: {{CharLink|Silfy}} pickpocketing the player. Must be failed to get this quest.
# {{Ability Check|Perception|10}}: {{CharLink|Silfy}} pickpocketing the player. Happens when closing the trading window. Must be failed to trigger the next check.
# {{Ability Check|Perception|5}}: Player notices the pickpocketing. Must be passed to get this quest.
# {{Ability Check|Perception|5}}: Player notices the pickpocketing. Happens when ending the conversation. Must be passed to start this quest.
 
'''Potential bug:''' For some reasons, the second check doesn't always trigger, making the quest impossible to start. However, pocketing and keeping the ring then buying anything from {{CharLink|Mattis}} during the first conversation with him seems to consistently trigger the second check. {{verify}}


[[File:Hideout Location Find Your Belongings Quest.jpg|thumb|Secret hideout location.]]
[[File:Hideout Location Find Your Belongings Quest.jpg|thumb|Secret hideout location.]]

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