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== Types of constructs == | == Types of constructs == | ||
=== Adamantine Golem === | === Adamantine Golem === | ||
{{hatnote|Main articles: [[Adamantine Golem]] and {{FRWiki|Adamantine golem|long}}}} | |||
{{User:NtCarlson/Template:ImageQuote | {{User:NtCarlson/Template:ImageQuote | ||
| quote = Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed. | | quote = Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed. | ||
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}} | }} | ||
Adamantine golems are enormous, nearly indestructible golems constructed from pure [[adamantine]]. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by {{Cond|Superheated|Superheating}} it. | Adamantine golems are enormous, nearly indestructible golems constructed from pure [[adamantine]]. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by {{Cond|Superheated|Superheating}} it. | ||
'''Adamantine golems in Baldur's Gate 3''' | '''Adamantine golems in Baldur's Gate 3''' | ||
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=== Animated Armour === | === Animated Armour === | ||
{{hatnote|Main articles: [[Animated Armour]] and {{FRWiki|Animated armor|long}}}} | |||
{{User:NtCarlson/Template:ImageQuote | {{User:NtCarlson/Template:ImageQuote | ||
| quote = Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians. | | quote = Suits of magically animated plate armour. Ponderous and persistent, these constructs are often used as guardians. | ||
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}} | }} | ||
Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations. | Animated armours are minimally intelligent and capable of following only simple instructions from their creators. However, they are quite tough, as they consist of nothing but a suit of armour. This makes them ideal guardians and they can be encountered protecting long abandoned locations. | ||
'''Animated armours in Baldur's Gate 3''' | '''Animated armours in Baldur's Gate 3''' | ||
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=== Automaton === | === Automaton === | ||
{{hatnote|Main articles: [[Automaton]] and {{FRWiki|Automaton|long}}}} | |||
{{User:NtCarlson/Template:ImageQuote | {{User:NtCarlson/Template:ImageQuote | ||
| quote = Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person. | | quote = Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person. | ||
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}} | }} | ||
Automatons are clockwork mechanical constructions designed to resemble humanoids. | Automatons are clockwork mechanical constructions designed to resemble humanoids. | ||
'''Automatons in Baldur's Gate 3''' | '''Automatons in Baldur's Gate 3''' | ||
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=== Flesh Golem === | === Flesh Golem === | ||
{{hatnote|Main articles: [[Flesh Golem]] and {{FRWiki|Flesh golem|long}}}} | |||
{{User:NtCarlson/Template:ImageQuote | {{User:NtCarlson/Template:ImageQuote | ||
| quote = The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength. | | quote = The powerful enchantments that have stitched together this assortment of body parts have imbued it with both a strong defence and formidable strength. | ||
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}} | }} | ||
Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from [[undead]]. | Flesh golems are assembled by stitching together disparate body parts from different corpses and then magically animating the result. Their construction blurs the line with necromancy, but flesh golems are distinct from [[undead]]. | ||
'''Flesh golems in Baldur's Gate 3''' | '''Flesh golems in Baldur's Gate 3''' | ||
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=== Scrying Eye === | === Scrying Eye === | ||
{{hatnote|Main articles: [[Scrying Eye]] and {{FRWiki|Scrying eye|long}}}} | |||
{{User:NtCarlson/Template:ImageQuote | {{User:NtCarlson/Template:ImageQuote | ||
| quote = These levitating eyes transmit all that they see to the one who created them. | | quote = These levitating eyes transmit all that they see to the one who created them. | ||
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}} | }} | ||
The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance. | The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance. | ||
'''Scrying eyes in Baldur's Gate 3''' | '''Scrying eyes in Baldur's Gate 3''' |