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[[File: | [[File:Bernard Model.png|thumb|right||{{noexcerpt|An automaton.}}]] | ||
'''Constructs''' are a type of [[List_of_creature_types|creature]] found within Baldur's Gate 3. They are mechanical and non-biological entities animated through magical or technological means. Constructs of various types are frequently encountered throughout the game and can even be summoned by the player with certain spells. | |||
{{Q|Creatures that are made instead of born. Some only follow a simple set of instructions, while others are imbued with sentience.}} | |||
== Characteristics == | == Characteristics == | ||
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== Types of constructs == | == Types of constructs == | ||
=== Adamantine Golem === | |||
{{User:NtCarlson/Template:ImageQuote | |||
| quote = Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed. | |||
| image = Portrait Grym.png | |||
| link = Adamantine Golem | |||
}} | |||
Adamantine golems are enormous, nearly indestructible golems constructed from pure [[adamantine]]. Nearly any attack against the solid adamantine structure of the golem will deflect harmlessly. To damage a golem, its adamantine structure must be softened first by {{Cond|Superheated|Superheating}} it. | |||
{{FRWiki|Adamantine golem|long}} | |||
'''Adamantine golems in Baldur's Gate 3''' | |||
* {{MdCharLink|Grym}} | |||
{{HorizontalRuleImage}} | |||
=== Animated Armour === | === Animated Armour === | ||
{{User:NtCarlson/Template:ImageQuote | {{User:NtCarlson/Template:ImageQuote | ||
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{{div col end}} | {{div col end}} | ||
=== | {{HorizontalRuleImage}} | ||
=== Automaton === | |||
{{User:NtCarlson/Template:ImageQuote | {{User:NtCarlson/Template:ImageQuote | ||
| quote = | | quote = Once a blueprint, now an indication of modern technology, this machine can only ever be a facsimile of a real person. | ||
| image = Portrait | | image = Portrait Bernard.png | ||
| link = | | link = Automaton | ||
}} | }} | ||
Automatons are clockwork mechanical constructions designed to resemble humanoids. | |||
{{FRWiki|Automaton|long}} | |||
{{ | '''Automatons in Baldur's Gate 3''' | ||
* {{MdCharLink|Bernard}} | |||
{{HorizontalRuleImage}} | |||
{{ | |||
=== Flesh Golem === | === Flesh Golem === | ||
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'''Flesh golems in Baldur's Gate 3''' | '''Flesh golems in Baldur's Gate 3''' | ||
* {{MdCharLink|Flesh}} | * {{MdCharLink|Flesh}} | ||
{{HorizontalRuleImage}} | |||
=== Scrying Eye === | === Scrying Eye === | ||
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}} | }} | ||
The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance. | The leaders of the [[Cult of the Absolute]] frequently uses scrying eyes to monitor their underlings. They can be found patrolling Absolute outposts in the [[Shattered Sanctum]], [[Grymforge]], and [[Moonrise Towers]]. While they have no defensive capabilities of their own, they will alert nearby allies of any disturbance. | ||
{{FRWiki|Scrying eye|long}} | |||
'''Scrying eyes in Baldur's Gate 3''' | |||
* {{MdCharLink|Scrying Eye}} | * {{MdCharLink|Scrying Eye}} | ||
=== | {{HorizontalRuleImage}} | ||
=== Steel Watcher === | |||
{{User:NtCarlson/Template:ImageQuote | {{User:NtCarlson/Template:ImageQuote | ||
| quote = | | quote = The operations of these huge steel juggernauts are powered by engines of churning hellfire. | ||
| image = Portrait | | image = Portrait Steel Watcher.png | ||
| link = | | link = Steel Watcher | ||
}} | }} | ||
Steel Watchers are a fusion of mechanics, necromancy, and illithid psionics. They were designed by [[Enver Gortash]] and deployed to the streets of Baldur's Gate. There, they enforce Gortash's will and play a pivotal role in his power grab. | |||
{{ | The design of the Steel Watchers was based on a [[Gondian]] design for an Auto-Guard, an exoskeleton intended to be piloted by a small individual. Instead of the living pilot, however, the armour is controlled by the decapitated body of a [[tadpole]]d zombie. The disembodied head maintains a psionic connection to the body thanks to the tadpole and can remotely puppet the Steel Watcher. In turn, the tadpoled brain is commanded by the Absolute.{{cite text|How to Build a Watcher}} | ||
{{FRWiki|Steel Watcher|long}} | |||
'''Steel Watchers in Baldur's Gate 3''' | |||
{{ | {{div col|colwidth=20em}} | ||
| | * {{MdCharLink|Steel Watcher}} | ||
| | * {{MdCharLink|Hellfire Watcher}} | ||
| | * {{MdCharLink|Steel Watcher Titan}} | ||
}} | {{div col end}} | ||
{{ | {{HorizontalRuleImage}} | ||
=== Other === | === Other === |